Why do people play this game without draft?

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Curse Words
Posts: 9
Joined: 11 October 2025, 12:21

Why do people play this game without draft?

Post by Curse Words »

I do not understand why most of the games I see is without draft, this includes Strong and Expert players also. From my experience, playing TFM without draft is basically a game of luck of who draws the better cards. Sure there are SP but ultimately TFM is a card drawing game and you aren't going to get anywhere by only doing SPs.

Can someone explain to me how, in any way, is playing this game without draft better than playing with draft??
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: Why do people play this game without draft?

Post by xspuipuke »

Draft favors the better player. Not playing draft may level the playing field a little. The better player will still win most likely, regardless of draw luck. And you can have draw luck with draft too.

That said, I would always prefer draft over non-draft, because the simple fact of seeing more cards and sometimes having to agonize over a draft decision is something I really enjoy.
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jordanwallwork
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Joined: 06 December 2023, 13:45

Re: Why do people play this game without draft?

Post by jordanwallwork »

I prefer playing without draft on BGA just because I find the draft tedious in turn based games, there's just too much waiting to actually play. I'm not particularly competitive so happy just to take the cards dealt to me and try to make the best of it if it means I get to spend more time on the fun part of the game
Yahyra
Posts: 159
Joined: 06 January 2016, 03:33

Re: Why do people play this game without draft?

Post by Yahyra »

Great post all.

My opinion is also that drafting adds more skill to the outcome of the game; if I am playing someone I know who plays at the rate of play I like to play I would play with draft on.

I find games of T Mars tend to go on a rather long time on BGA with 'the public at large'; so I often host tables without draft in the interest of keeping the game length shorter and more manageable. Everyone has their preferences, that is mine. I've had plenty of folks suggest we play turn based over hours or days - that is by far my least preferable mode.
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spaceman256
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Joined: 08 August 2024, 01:37

Re: Why do people play this game without draft?

Post by spaceman256 »

Playing with draft in turn-based games nearly doubles the runtime of the game.
FrankJones
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Joined: 30 June 2024, 00:24

Re: Why do people play this game without draft?

Post by FrankJones »

My thoughts:

[Disclaimer: This is just my opinion, and does not reflect the thoughts or opinions of anyone affiliated with TFM here at BGA or the Fryx family]

When TMF was developed, I feel as though the designers underestimated their target audience. TFM is a nerdy science-themed game aimed at thinkers, philosophers, etc., not people who need to be babied and coddled with simplified rules and variants.

So, the game included three things that I consider to be significant blunders:

1) "standard" game rather than corporate era.
2) Beginner corporations
3) Non-draft.

Why I dislike these 3 things:

For starters, this creates 8 different combinations of ways to play before we even talk about expansions. WHYYY.

1) "Standard" game. This was clearly a miscalculation by the Fryx family. Given that 99% of TFM game are played corporate era, this never should have made it past playtesting and into the rulebook. It literally eliminates 1/3 of the deck, including basic production cards for the standard resources such as "Mine" and "Titanium mine", and removes 2 of the 12 corporations. WHY. This seems especially egregious considering that solo mode (which many players might use first to learn the game and the deck) REQUIRES corporate mode. "Standard" mode (meaning non-corporate-era) never should have existed. This was a blunder. As evidenced by something like 99% of people considering "corporate era" to be the "standard".

2) Beginner corporations. This is an unfortunate and sad mishap by the Fryx family. These never should have existed. People who buy TFM are already interested in a nerdy medium-complexity game. Beginner corporations are not necessary and never were. When my friend and I played our first game I accidentally dealt him a beginner corp. He threw the card across the groom and said, "You gave me a bogus beginner corp, give me a real one." The reasoning given was that new players would struggle to figure out which cards to keep or the effects of the corporations. Umm, no. Just let them play a few games and figure it out. Are we to take seriously the notion that people who buy TFM cannot figure out the effects of a corporation or decide which cards to keep? Learn by doing. I say this as someone with decades of experience as an educator.

3) non-draft. To me, this is just asinine. People say things like "It all evens out in the long run". (Nonsense. Each subsequent event is independent of previous events. Does anyone care about the "long-run" if the short-run produces several automatic losses in a row because of being dealt garbage?) Or, "non-draft has as much skill as draft because now you need to best figure out how to make lemonade from lemons".
WHAT? If you get dealt dust seals, underground detonations, solar power, and micro-mills, you cannot make lemonade, because you do not even have lemons! Imagine playing blood rage without drafting. Or 7 wonders. It's absurd.

Does 7 wonders include blank starting factions with neutral abilities? No. It's unnecessary. Beginner corporations should never have existed. I cannot think of any other game that has asymmetrical starting factions that uses the equivalent of beginner corporations. And non-draft? Assuming that people cannot comprehend drafting is a bad assumption, considering other games include it as a default rule and mechanism. Assuming people will struggle with relatively basic concepts is a bad assumption. People will rise or fall to the expectations set for them. As a famous saying goes, "Whether you believe you can or believe you cannot, either way, you're right."
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Ingoschi
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Joined: 17 March 2025, 22:02

Re: Why do people play this game without draft?

Post by Ingoschi »

I'm glad that TM includes beginner corperations and the "standard" game. Otherwise my family may not have enjoyed their first games and it wouldn't have become one of our favourites.
I also don't mind to play with beginner corperations once in a while, if it means that I can introduce a friend to this excellent game.
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Lytical
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Joined: 07 May 2026, 00:51

Re: Why do people play this game without draft?

Post by Lytical »

You play non draft because you have not played enough games, or you will never want to play a non draft game. Do you like to play a quick game which could lead you to having no cards to play? Then play non draft. Do you like to play a game with far less skill? Play non draft. Do you like an unfair game that heavily luck based? Then play 2p non draft. Quick brainless game for beginners? Play non draft all day everyday.

Players who hosting non draft games don't play as much arena. So more than likely they are not trying to play a real game anyway. May as well just do non draft colony friendly. There is almost no reason to host anything else but colony games if you are not looking to do arena. Talking about real misery, imagine playing a colony non draft game, no Pluto against Point Luna. Don't even bother, just quit or resign, since you more than likely are NOT going to have fun.
Yahyra
Posts: 159
Joined: 06 January 2016, 03:33

Re: Why do people play this game without draft?

Post by Yahyra »

While I "got" or understood T Mars well enough to not have to play a game with beginner corporations, I also opine they are a nice way to easy less experienced games to this game. Good thing the designers added the other corporations as well!
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ErikLevin
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Joined: 06 January 2024, 14:13

Re: Why do people play this game without draft?

Post by ErikLevin »

Huh? Loads of games have beginner / tutorial modes with simpler / symmetric player powers, preset hands, and so on. The designer doesn't include them by mistake, it's for deliberately making the game more accessible, without sacrificing depth. Same goes for modes that speed up the pace of play. Race for the Galaxy comes to mind, also having a first-game mode and the option to draft or not.

In my circles, TFM is a wide appeal game, popular among all board gamey families, kids and adults. Depending on player count, desired length of game, and people with more or less patience for game complexity, different options are used.

When you do play with a few adult "thinkers and philosophers" you play with the most complex and skill-testing options. Of course, no problem there. That's why there are these options, to fit more play groups and situations.
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