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Stone Age hut placement over 10 people

Posted: 05 March 2015, 18:14
by bobo10
I suggest the addition of a confirmation box when you place your couple on the hut and you already have 10 people warning that you won't receive more people. It would be a good reminder for beginners and distracted turn based gamers! :D When you discover later that you have to skip the action and throw away 2 people for this turn because you didn't notice your people were maxed out, or you didn't noticed the rule at all, is very bad!

Re: Stone Age hut placement over 10 people

Posted: 28 March 2015, 02:00
by lonchadebeicon
But thats the point of the game. You should be focused enought to realize it on your own.

Re: Stone Age hut placement over 10 people

Posted: 08 April 2015, 22:24
by NobleBonhomme
another choice might be to allow a higher limit.but why not a warning,it would be less duplicitous.

Re: Stone Age hut placement over 10 people

Posted: 09 April 2015, 15:32
by Jest Phulin
Allowing a higher limit would conflict with the published rules. BGA's licensing agreements prohibit that. The only solution I see that is within the rules is to have a display showing how many meeples everyone has left that are not in play.

Besides, if I know that an opponent has all 5 of the "Score x number of people" cards, and it is the last round, using 2 of my meeples to prevent them from gaining an additional 7 points may be a good strategy for me.

Re: Stone Age hut placement over 10 people

Posted: 11 April 2015, 15:43
by jgbaxter
If a player has to waste 2 people in order to prevent a single opponent from getting a relative low level of VP then they certainly are making the wrong move 99.99% of the time.

If a player did that in F2F game I'd certainly mention to them their insanity. :ugeek:

Re: Stone Age hut placement over 10 people

Posted: 12 April 2015, 01:31
by Jest Phulin
I've never claimed to be sane.... :?

I think it comes down to a preference of play. I tend to play that if the information is easily available by looking at the board situation, then there is no need for a warning. But, then the discussion becomes what is meant by "easily available." Should Takenoko prompt when one is about to take the "get a new task card" option if no cards of a certain type are available?


But, yes, I can see where it would be nice to have a counter of how many total people one has, or a display of how many are left to be brought out.