I think the stubborn card in Quantum is way out of balance.
Once this card is acquired there is really no point in attacking the player owning it and from there on it is really difficult to win. Since this card can be acquired on the first turn it can be very frustrating to lose a game solely due to that. And once it is available the game can become a race to obtain this one and only card.
I would suggest nerfing it by either:
-you can win a (defensive) fight with a draw but it doesn't destroy the attacking dice
-you can still destroy the attacking dice but the attacker still has the win in case of a draw
Essentially granting one of the two powers and not both.
I know some people already ply it this way with the real life game.
What do you think about it ?
Once this card is acquired there is really no point in attacking the player owning it and from there on it is really difficult to win. Since this card can be acquired on the first turn it can be very frustrating to lose a game solely due to that. And once it is available the game can become a race to obtain this one and only card.
I would suggest nerfing it by either:
-you can win a (defensive) fight with a draw but it doesn't destroy the attacking dice
-you can still destroy the attacking dice but the attacker still has the win in case of a draw
Essentially granting one of the two powers and not both.
I know some people already ply it this way with the real life game.
What do you think about it ?