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speed up suggestion
Posted: 22 August 2026, 15:51
by Green Zebra
How about adding an option to preemptively select the secondary. Right now you can only say you do NOT want it at the start of the round. That help but it would be good to be able to select it before the primary is played. Of course logic would need to be added to cancel that if it is no longer possible.
Re: speed up suggestion
Posted: 22 August 2026, 19:55
by EuroGamez
Seems good, also being able to play your entire next tactical action should also be an option. Then at the start of your actual turn it would just ask you: "Would you like to execute the action as planned" Would save so much time if you could just chose, system to activate, which units to move, etc
Re: speed up suggestion
Posted: 23 August 2026, 16:07
by TomKy
This is one of the things I mentioned this as an idea during Alpha development. Some of the strategy cards has more complex secondaries. The reasons why its rejected is mentioned there. Intense development complexity for adding that feature and Publishers intentions for TI4 gameplay here on BGA.
Preplan Secondaries of Strategy Cards (Suggestion)
Re: speed up suggestion
Posted: 25 September 2026, 13:07
by theH0FF
Can we place the alerts on laws? I have been elected minister of peace and if I could auto pass so long as the system activation doesn’t include player X It would be nice
Re: speed up suggestion
Posted: 27 September 2026, 16:55
by booqa
theH0FF wrote: ↑25 September 2026, 13:07
Can we place the alerts on laws? I have been elected minister of peace and if I could auto pass so long as the system activation doesn’t include player X It would be nice
yes this would be really nice, same thing with sabotage, to make an alert it only activates if the action is made towards u.
Re: speed up suggestion
Posted: 27 September 2026, 17:34
by GTSchemer
booqa wrote: ↑27 September 2026, 16:55
theH0FF wrote: ↑25 September 2026, 13:07
Can we place the alerts on laws? I have been elected minister of peace and if I could auto pass so long as the system activation doesn’t include player X It would be nice
yes this would be really nice, same thing with sabotage, to make an alert it only activates if the action is made towards u.
This is possible but not the most user friendly at present. You can turn off the bell on a Sabotage card, then create a manual alert in the Alerts tab to wake you when anyone plays an action card "involving" you.
Re: speed up suggestion
Posted: 28 September 2026, 01:02
by booqa
GTSchemer wrote: ↑27 September 2026, 17:34
booqa wrote: ↑27 September 2026, 16:55
theH0FF wrote: ↑25 September 2026, 13:07
Can we place the alerts on laws? I have been elected minister of peace and if I could auto pass so long as the system activation doesn’t include player X It would be nice
yes this would be really nice, same thing with sabotage, to make an alert it only activates if the action is made towards u.
This is possible but not the most user friendly at present. You can turn off the bell on a Sabotage card, then create a manual alert in the Alerts tab to wake you when anyone plays an action card "involving" you.
oh thank you for the info!
I will do this for sure
Re: speed up suggestion
Posted: 03 October 2026, 10:41
by beleafer
I'd like an option to aways pass on retreats. I will never retreat!
Re: speed up suggestion
Posted: 03 October 2026, 15:58
by GTSchemer
beleafer wrote: ↑03 October 2026, 10:41
I'd like an option to aways pass on retreats. I will never retreat!
I think there is an open suggestion somewhere collecting votes about this.