The four Arena cards are live, and any of them can be used with either Arena map.
After both Mystlings and the Arena have been chosen, the other player picks one of the four cards — or "No Arena card" if you'd rather play the plain map. In solo, the player makes that choice. Each card in the selection row has a tooltip with its full Setup and Rules text.
What's in the game so far
The 4 Mystlings
The 4 Arena cards, PvP and PvE side
After both Mystlings and the Arena have been chosen, the other player picks one of the four cards — or "No Arena card" if you'd rather play the plain map. In solo, the player makes that choice. Each card in the selection row has a tooltip with its full Setup and Rules text.
What's in the game so far
The 4 Mystlings
- Arboro — Earth
- Banix — Water
- Cloudar — Air
- Peare — Fire
- Arena 1 — the rocky plateau in deep water
- Arena 2 — the green island with its waterfalls
The 4 Arena cards, PvP and PvE side
- BURNING SKIES — Meteorites. PvP: one in each WARNING space; enter one, discard it and gain 4 DMG. PvE: one in each BAG space; they block movement, and ending your turn within range 1 of one gains you 3 POWER and 3 DMG.
- SHADED WOODS — Berries in every WARNING space; enter one, discard it and Heal 2. PvE also: when the Enemy moves onto a Berry, that Berry is destroyed.
- HOT SPRINGS — Geysers in every SKULL and BAG space; enter one and discard it. Special Abilities cost 1 POWER more for each Geyser still in the Arena (max. 10).
- CRYSTALLIZED ENERGY — the Crystal Egg goes in a SKULL space not adjacent to any Mystling. Start your turn within range 1 of it and gain 2 POWER; nobody can enter its space. PvE: when the Enemy ends its Move within range 1, the Egg is destroyed.