I have two questions about some rules interactions that came up in a recent game. BGA seems to handle them in a particular way, but I'm not sure whether that's correct.
1. Tactical Hatchet and Malfunction tokens
Can you use the Tactical Hatchet's ability if it already has a Malfunction token on it? BGA allows you to use it, but I thought items with a Malfunction token couldn't be used at all. Is this a bug in the implementation, or am I misunderstanding the rules?
2. Noise tokens placed by Exploration cards
When an Exploration card instructs you to place a Noise token in a Corridor that already exists on the map, does the token still get placed there? For example, this could be the Corridor you entered from, a Corridor leading to the Hibernatorium, or an existing Corridor connected to another Room on the map.
BGA places the Noise token in these situations, but I'm not sure whether the rules allow it.
Thanks in advance for any clarification!
1. Tactical Hatchet and Malfunction tokens
Can you use the Tactical Hatchet's ability if it already has a Malfunction token on it? BGA allows you to use it, but I thought items with a Malfunction token couldn't be used at all. Is this a bug in the implementation, or am I misunderstanding the rules?
2. Noise tokens placed by Exploration cards
When an Exploration card instructs you to place a Noise token in a Corridor that already exists on the map, does the token still get placed there? For example, this could be the Corridor you entered from, a Corridor leading to the Hibernatorium, or an existing Corridor connected to another Room on the map.
BGA places the Noise token in these situations, but I'm not sure whether the rules allow it.
Thanks in advance for any clarification!