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Two rules questions

Posted: 26 October 2026, 23:56
by Masnonet
I have two questions about some rules interactions that came up in a recent game. BGA seems to handle them in a particular way, but I'm not sure whether that's correct.

1. Tactical Hatchet and Malfunction tokens

Can you use the Tactical Hatchet's ability if it already has a Malfunction token on it? BGA allows you to use it, but I thought items with a Malfunction token couldn't be used at all. Is this a bug in the implementation, or am I misunderstanding the rules?

2. Noise tokens placed by Exploration cards

When an Exploration card instructs you to place a Noise token in a Corridor that already exists on the map, does the token still get placed there? For example, this could be the Corridor you entered from, a Corridor leading to the Hibernatorium, or an existing Corridor connected to another Room on the map.

BGA places the Noise token in these situations, but I'm not sure whether the rules allow it.

Thanks in advance for any clarification!

Re: Two rules questions

Posted: 27 October 2026, 07:56
by undrgrndbg
Point 1 seems like a bug. Would be curious to see that game.
Point 2 seems to be normal upon checking on the Ludomentor app.

Re: Two rules questions

Posted: 27 October 2026, 08:28
by Bender3002
Point 1 needs more info or a game link for clarification. You definitely CAN'T use the ability, if a malfunction token is on the weapon. But you still can use the weapon to mitigate the attack (and destroying that weapon as a result)

Point 2 is correct, this is the behavior as per rules.

Re: Two rules questions

Posted: 27 October 2026, 10:39
by undrgrndbg
Bender3002 wrote: ↑27 October 2026, 08:28 Point 1 needs more info or a game link for clarification. You definitely CAN'T use the ability, if a malfunction token is on the weapon. But you still can use the weapon to mitigate the attack (and destroying that weapon as a result)

Point 2 is correct, this is the behavior as per rules.
True on point 1. You can melee using your fist > intruder not killed and retaliates > block the attack using the hatchet > malfunction marker already exists > hatchet destroyed.