Hi, fellow clockmakers!
There is currently no way to distinguish longer games with single-Clock games, so it would be nice to see something more substantial on the results page than just 1's for every 'winning' game. I am writing here to see if others feel the same way and to brainstorm better ideas than mine, and if you agree, please vote for my suggestion (https://boardgamearena.com/bug?id=253206) to garner support for this!
Preferably, the results page would show the starting Chapter and Clock as well as the ending Chapter and Clock. However, I have never seen words (besides 'Winner' and 'Loser') on a results page, so perhaps these can be represented with numbers. Because the 10 Chapters have 4 Clocks each, each set of numbers should be distinguishable from one another. For example, '2134' would represent starting a game on Chapter 2, Clock 1 and completing subsequent Clocks until Chapter 3, Clock 4.
There are certainly many flaws in my method, especially with all the different modes and settings a player can choose. For instance, I realize now that players can hop around different Clocks within a Chapter (for example, only completing Clock 1 and 3), but I do not know how this should be addressed. Regardless, the discussion is wide open, so please share your solutions and any other thoughts you have!
There is currently no way to distinguish longer games with single-Clock games, so it would be nice to see something more substantial on the results page than just 1's for every 'winning' game. I am writing here to see if others feel the same way and to brainstorm better ideas than mine, and if you agree, please vote for my suggestion (https://boardgamearena.com/bug?id=253206) to garner support for this!
Preferably, the results page would show the starting Chapter and Clock as well as the ending Chapter and Clock. However, I have never seen words (besides 'Winner' and 'Loser') on a results page, so perhaps these can be represented with numbers. Because the 10 Chapters have 4 Clocks each, each set of numbers should be distinguishable from one another. For example, '2134' would represent starting a game on Chapter 2, Clock 1 and completing subsequent Clocks until Chapter 3, Clock 4.
There are certainly many flaws in my method, especially with all the different modes and settings a player can choose. For instance, I realize now that players can hop around different Clocks within a Chapter (for example, only completing Clock 1 and 3), but I do not know how this should be addressed. Regardless, the discussion is wide open, so please share your solutions and any other thoughts you have!