6 nimELO system is designed for thrills, not for reliability

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kaneaaa
Posts: 21
Joined: 18 December 2013, 18:46

6 nimELO system is designed for thrills, not for reliability

Post by kaneaaa »

Im really disappointed in the ELO system in relation to 6 nimmt. 6 nimmt is a game that has a fair bit of luck, even though a good player generally does a lot better than someone who isn't. However, there are often games where you can just do very little. In my opinion its a really poor system where if you, say win 2 games, and come second, you move up just as much as you would go down if you were to be 5th in a game of 5. All the time it makes player ELO stats yoyo around stupidly with no consistency. Every game has too much weight and an unlucky game damages a player's ELO way too much. It doesnt really fit the nature of this game. It should be fixed to be more consistent and allow for the significant luck aspect in the game, which is a lot higher for this games than others. Please can i request that the admin really review the ELO for this game thanks. It is currently too punishing and luck-influenced. Compare this with say hanabi where the skill of a player is accurately shown in general in the ELO system. In 6 nimmt, it is seriously not, and you find that those with high ELO often are just those who have had a recent lucky streak, not that they are not good far from it, but it is really jsut about the last luck bout more than the overall picture of player skill.

Please review the ELO bearing in mind the nature of the game. Currently it's a lottery of luck streaks and elo banking.
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Oso
Posts: 701
Joined: 29 September 2011, 04:04

Re: 6 nimELO system is designed for thrills, not for reliabi

Post by Oso »

After 1600, all "luck" games should be played with people with same or similar ELO. In 2p games are more easy to battle with this, but in 6 nimnt and saboteur this is so hard.
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