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Making orders for next turn

Posted: 16 August 2015, 23:03
by Prince_LEE
It would be great to be able to make orders for the next turn, at least i some games. It would be nice to for instance record a script that will be executed on your next turn, as long as your actions from the script are possible. Another way could be conditional actions that can be stored for the next round or until the order is removed. "If someone selects builder, then build small market."

In turn based games, this can greatly increase the speed. Sometimes it also helps you to remember your strategy...

I used to play Puerto Rico a few years ago on "http://pr-game.com/". It is not active any more, but they had built a nice function for this!

Re: Making orders for next turn

Posted: 22 February 2017, 06:53
by hendreyth
+1 This would be hard to implement, and possibly rarely used in multiplayer games, but in 2 player games perfect information games like chess, go, checkers, hex, hive, etc. it shouldn't be too difficult, the mechanism could be similar for all such games and would definitely speed the games up.