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by RazorOz
09 September 2026, 16:35
Forum: Discussions
Topic: Way to make ELO matchups more similar?
Replies: 25
Views: 366

Re: Way to make ELO matchups more similar?

I wouldn't describe anything you can reach 700+ in as high luck tbh, at true high luck games like Can't Stop and the like you will struggle to break 500 ELO, let and out 700 ELO. 700 is probs more middle of the pile, like most mid-weight Euros you probably couldn't reach much higher than the 700s. A...
by RazorOz
08 September 2026, 22:35
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

The bigger point still also is we're talking like this would happen all the time. Except the context was for tournaments and particularly around qualifications. Yes, the gameplay might become not as optimal as you wanted it, but that isn't the question, the question is it better than to going out of...
by RazorOz
07 September 2026, 22:50
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

But you're not actually playing, that's just a zombie mode. I didn't say it's not possible to code, I said it wouldn't be allowed to have players keep playing a game that has effectively become a different version of what the creator intended. It wouldn't even be legal. What are you even talking ab...
by RazorOz
07 September 2026, 21:05
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

That's not possible. The game was written with certain rules, the site has to follow those rules. This is not a discussion about what you think is fair in that example. It would be straight up unethical and illegal for the site to allow players to keep going with a version of the game that doesn't ...
by RazorOz
07 September 2026, 16:36
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

Definitely not, but possibly imbalanced and not much fun. Whether it's better to continue in such "broken" state or to call it quits and proceed with some random/arbitrary choice, is probably a matter of personal taste, and something that mostly affects only tournaments. The current state...
by RazorOz
07 September 2026, 13:30
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

There are also many games with different setup and even rules depending on the number of players. A different setup/rules doesn't necessarily make a game unplayable though by changing the player count. Whether a game is actually unplayable depends on the gameplay. I mean Heat technically has differ...
by RazorOz
07 September 2026, 13:19
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

But not all multi-player games can function with an absent player. And thus it wouldn't apply to those games. That's the thing though, if now you run a high risk of having players drop out in your games, I don't consider that fixing the problem, it's just replacing the problem with a new one. It se...
by RazorOz
07 September 2026, 00:25
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

Yeah. I remember Razor talking about the issues with heat constantly in forums. On several different occasions I checked the 100 most recent Heat games. And every time there was a quit rate of 20-25%. They fixed that problem and I’m sure Heat players are much happier now than before. To all the peo...
by RazorOz
07 September 2026, 00:12
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

This may be a silly question, but how would that handle the situation of someone simply refusing to play (or getting sick and not logging on)? I assume letting someone hold a tournament hostage if they decided not to play would be very bad. You time them out, and the game goes on. I feel this might...
by RazorOz
06 September 2026, 00:38
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2635

Re: Overall XP declines?

Do you have an idea for an alternative solution? It seems clear that rewarding the player with the highest score would also be bad (if someone is temporarily leading but knows they will lose in the next round, they can guarantee victory by simply stopping play until time expires). It also seems cle...

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