I will maybe make a suggestion/contribute to an existing suggestion on this later, but first I want to brainstorm ideas from the community, especially as I think it's helpful to get a perspective from a wide range of games.
It seems very clear that guru selection is flawed. The system is biased towards players who play at lower player counts, as those games tend to be faster, thus meaning those players play more games. At the extreme you have solo players, it's not so much having a problem with how someone wants to play the game, but it's completely pointless having gurus full of people who only play or play near exclusively solo, when they get a vote over next Arena season that obviously isn't going to be solo. But even like playing 2 player obviously gives an advantage to get in gurus. The same principle also applies to real-time players having an advantage over turn based. The end result is you get a gurus that I don't feel is necessarily very representative of the gaming communities.
But what are the solutions? The simplest and most obvious one to me is friendly games shouldn't count towards games played for gurus. Like I say it's completely pointless having 1/3 of gurus be players who only play solo, they probably aren't even interested in what the next Arena season format is. As for the rest the solutions seem a bit more complex, but I do feel improvement is needed, because currently you end up with a situation where only like 20% of gurus even interact with Arena suggestions.
EDIT - Suggestion to stop friendly games (eg. solo) qualifying for gurus https://boardgamearena.com/bug?id=214627
It seems very clear that guru selection is flawed. The system is biased towards players who play at lower player counts, as those games tend to be faster, thus meaning those players play more games. At the extreme you have solo players, it's not so much having a problem with how someone wants to play the game, but it's completely pointless having gurus full of people who only play or play near exclusively solo, when they get a vote over next Arena season that obviously isn't going to be solo. But even like playing 2 player obviously gives an advantage to get in gurus. The same principle also applies to real-time players having an advantage over turn based. The end result is you get a gurus that I don't feel is necessarily very representative of the gaming communities.
But what are the solutions? The simplest and most obvious one to me is friendly games shouldn't count towards games played for gurus. Like I say it's completely pointless having 1/3 of gurus be players who only play solo, they probably aren't even interested in what the next Arena season format is. As for the rest the solutions seem a bit more complex, but I do feel improvement is needed, because currently you end up with a situation where only like 20% of gurus even interact with Arena suggestions.
EDIT - Suggestion to stop friendly games (eg. solo) qualifying for gurus https://boardgamearena.com/bug?id=214627