Search found 30 matches

by David314
20 April 2026, 10:35
Forum: Skara Brae
Topic: This game should have option of banning Recruit
Replies: 4
Views: 361

Re: This game should have option of banning Recruit

Yeah, pretty sure "bear" should be "boar". Boar+boar+cook is a net gain of 2 food, 2 knives, 4 hide, which isn't quite as efficient as muster or tend land but is still pretty good (and it's nice to be able to cook 2 boar at once, as opposed to only one round of food from muster/t...
by David314
04 April 2026, 15:21
Forum: La Granja
Topic: Timing Questions
Replies: 0
Views: 60

Timing Questions

Not sure if these are bugs (as I don't know what the intended behavior should be), but they feel weird, or at least inconsistent: Is there supposed to be an anytime action window before the end of phase 1 but after drawing cards where builder can be used (idea being to see and play a new card)? As i...
by David314
13 March 2026, 19:55
Forum: Skara Brae
Topic: This game should have option of banning Recruit
Replies: 4
Views: 361

Re: This game should have option of banning Recruit

Funny, I'd wanted to make the same argument about Muster. Evidently you're better at this game than I am, but I suspect Muster food spam can at least give comparable scores to whatever you're doing with Recruit (I'm consistently breaking 70 points with it, though maybe it gets worse against really g...
by David314
10 March 2026, 20:53
Forum: Skara Brae
Topic: Special Actions Power Ranking?
Replies: 1
Views: 209

Special Actions Power Ranking?

Anyone have any thoughts on what the strongest/weakest special actions are? From my experience, I'd rank them something like this (though it's entirely possible I've got suboptimal strategies for some, and if so I'd love to know about them): Strong: - Muster: Stack blue or yellow villagers (or if yo...
by David314
21 October 2025, 04:19
Forum: A Feast for Odin
Topic: Thoughts on random harvest order?
Replies: 5
Views: 213

Re: Thoughts on random harvest order?

Fair point, maybe the idea is that low food games are supposed to be interesting rather than painful. But if that's the goal, maybe that case should be more common? (Ex: force no harvest on round 2.) Right now, 2/3 of games you have an even larger food cushion, and those games are still just about w...
by David314
20 October 2025, 19:45
Forum: A Feast for Odin
Topic: Thoughts on random harvest order?
Replies: 5
Views: 213

Thoughts on random harvest order?

I like most of mini-expansion 2. I like the harvest tokens creating more asymmetry and less first-player advantage. I like the idea of new islands (I suspect Mull might be too strong compared to other first column islands, but we'll see how that goes). But I don't see the fun in the random (and unkn...
by David314
16 October 2025, 06:08
Forum: Ark Nova
Topic: New system for arenas ?
Replies: 3
Views: 366

Re: New system for arenas ?

Seems like a reasonable suggestion, but probably belongs on the BGA-wide forum rather than Ark Nova-specific: https://boardgamearena.com/forum/viewforum.php?f=3
by David314
09 October 2025, 22:40
Forum: A Feast for Odin
Topic: Sowing for the Harvest!
Replies: 8
Views: 308

Re: Sowing for the Harvest!

Crazy suggestion: What if you could customize which side of the action boards you were playing, independent of the number of players? Maybe it'd make the game too friendly in lower player counts (particularly with the 1-man two upgrades spot, but maybe also the 2-man hunting game and 4-man three dou...
by David314
10 September 2025, 00:26
Forum: Ark Nova
Topic: Observation tower map: OP combination
Replies: 6
Views: 661

Re: Observation tower map: OP combination

It's strong, but I think a lot of that came from the cheap reptiles more than the build over terrain. Without the ability to unflip those enclosures, you generated a whole 4 money and 4 appeal? It's not bad, but I'm not sure it counts as OP. Contrast with something like "don't discard" car...
by David314
10 September 2025, 00:17
Forum: Ark Nova
Topic: two quick questions
Replies: 4
Views: 200

Re: two quick questions

You can play at most 2 animals per animals action. There's no reason you couldn't take the animals action multiple times per break cycle, but you're usually limited by money and/or how fast you can build enclosures. Cards are almost identical (Mascot Statue got renamed to Victory Column, and Arcade ...

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