Search found 5 matches

by FrostTomcat
11 February 2026, 02:19
Forum: Galactic Cruise
Topic: Solo Highest Score (Hard 6+)
Replies: 6
Views: 317

Re: Solo Highest Score (Hard 6+)

You could get 200+ with some luck.
https://boardgamearena.com/table?table=788121472

I'm getting ~170 on average for solo level 6.
by FrostTomcat
23 September 2025, 19:12
Forum: Terraforming Mars
Topic: Feeling sad.
Replies: 10
Views: 453

Feeling sad.

- Had a game with a strong player. Good game until mid. - Opponent (friendly) suggested we switch to 2 actions per turn. - My condition does rely on one action at a time, but I agreed. - Tried super hard for 2 actions, spent >2× the time per turn for a generation. - Couldn’t make it, said sorry and ...
by FrostTomcat
30 October 2024, 04:32
Forum: Terraforming Mars
Topic: Two actions mostly all the time please
Replies: 162
Views: 10704

Re: Two actions mostly all the time please

I generally play two actions about 70% of the time if I'm not taking a game super seriously. However, there are many situations where playing one action is much better, especially if you're the starting player in the next generation. For example: 1) You want to ensure your opponent skips first to pr...
by FrostTomcat
26 July 2024, 18:28
Forum: Terraforming Mars
Topic: Does ELO mean different skill level in different games?
Replies: 9
Views: 778

Re: Does ELO mean different skill level in different games?

Hacker supporter +1 lol! While I never play SP energy and then hacker, I believe in the game with extra energy, it is highly playable. In that case, it actually turns one heat production into 4 MC productions while cost 1VP, and in a long game, this 1VP can be easily regained after build my engine. ...
by FrostTomcat
26 July 2024, 18:08
Forum: Terraforming Mars
Topic: Banlist discussion for TfM
Replies: 37
Views: 3097

Re: Banlist discussion for TfM

While the three cards you mentioned are about the top cards in 2 player games, I don't think there's a need to ban any of them. There are many good cards in many different circumstances. Cards also have different strengths depending on the players or the pace of the game. Keeping the pace / tempo co...

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