Some cards are much stronger than others in general and, sometimes, even more so in combination with other cards as mentioned. Kelp farming being enabled by inventrix (or the prelude), even stronger. NRA with the three plant tags? Much stronger.
The mentioned nerfs would make the cards less strong and the game less 'swingy', which I would personally love.
I'd nerf some of the other stronger cards. Stuff like Mars U / Olympus can only trigger twice in a turn. Artic Algae gives 2 plants for the first ocean played per turn, 1 for the second thereafter per turn (may be almost insignificant nerf).
The game designer (I can't spell their name sorry, Fryx_etcetc) has posted (on board game geek) espousing changes for balance to the game (buffing UNMI and Inventrix corps).
I'd love if BGA could incorporate these sorts of changes. Given we are still in prelude in 'alpha'... I don't expect we will have these soon. Wonder how much more money BGA / Asmodee (is that the company name?) will have to make from T Mars before they dedicate more resources to it?
Love the discussion everyone. Best wishes.
The mentioned nerfs would make the cards less strong and the game less 'swingy', which I would personally love.
I'd nerf some of the other stronger cards. Stuff like Mars U / Olympus can only trigger twice in a turn. Artic Algae gives 2 plants for the first ocean played per turn, 1 for the second thereafter per turn (may be almost insignificant nerf).
The game designer (I can't spell their name sorry, Fryx_etcetc) has posted (on board game geek) espousing changes for balance to the game (buffing UNMI and Inventrix corps).
I'd love if BGA could incorporate these sorts of changes. Given we are still in prelude in 'alpha'... I don't expect we will have these soon. Wonder how much more money BGA / Asmodee (is that the company name?) will have to make from T Mars before they dedicate more resources to it?
Love the discussion everyone. Best wishes.