Search found 22 matches

by ColShaw
23 July 2026, 16:50
Forum: Race for the Galaxy
Topic: Xeno Counterstrike
Replies: 4
Views: 70

Re: Xeno Counterstrike

I tend to dislike "mini-games" because of the way they slow things down and move it away from RFTG. I never voluntarily play the Orb, for instance. But I love the idea of a new set of cards.
by ColShaw
02 June 2026, 14:12
Forum: Race for the Galaxy
Topic: 6-devs
Replies: 4
Views: 214

Re: 6-devs

I'll like it once I get used to it. Currently I'm working against 40k games' worth of mental inertia...
by ColShaw
27 May 2026, 13:21
Forum: Race for the Galaxy
Topic: Improved Logistics * and should have a ban option.
Replies: 6
Views: 2455

Re: Improved Logistics * and should have a ban option.

I understand the dislike for Logistics, but the only card I think ought not to exist in 2p RFTG is Galactic Investors from AA set. It skews the entire set, and whichever player draws it first has a massive advantage. IL is good, but it's more of an ambush game-ender. Investors, if it comes early, ma...
by ColShaw
29 November 2025, 00:33
Forum: Discussions
Topic: Website in disarray : loss of reputation
Replies: 12
Views: 572

Re: Website in disarray : loss of reputation

How nice that penalties will be canceled. Unfortunately, the server has tanked so badly for me that it won't even let me leave the game. It doesn't even register the input.
by ColShaw
29 November 2025, 00:31
Forum: Discussions
Topic: Leaving Games from When Website was Glitching
Replies: 7
Views: 116

Re: Leaving Games from When Website was Glitching

Even worse, I'm in a game that won't even let me quit, let alone concede or kick anyone else off. What fun.
by ColShaw
31 August 2025, 12:09
Forum: Race for the Galaxy
Topic: Why is real time recommended
Replies: 4
Views: 245

Re: Why is real time recommended

I think you hit the nail on the head; RFTG is a pretty quick game, so many players, myself included, like to be able to knock off a game in 5-10 minutes. I feel like extending it over hours or days kind of kills the momentum of the game for me. But I agree, there's nothing wrong with playing it turn...
by ColShaw
05 August 2025, 12:48
Forum: Race for the Galaxy
Topic: ARNENE MODE - CARD LIMIT
Replies: 6
Views: 130

Re: ARNENE MODE - CARD LIMIT

Hidden Fortress extends the tableau of the player who controls it to 14.
by ColShaw
09 July 2025, 19:24
Forum: Race for the Galaxy
Topic: Galactic Investors
Replies: 8
Views: 350

Re: Galactic Investors

I don't, on the whole, hold with banning specific cards. But YonniF has a point. Investors MASSIVELY skews the entire set. I wonder how that card ever made it through playtesting. Combining it with, say, Frontier World or Industrial Robots turn 1 is pretty much game, and that's pretty disheartening....
by ColShaw
17 April 2025, 03:00
Forum: Race for the Galaxy
Topic: RvI scenario with forced starter cards suck
Replies: 3
Views: 160

Re: RvI scenario with forced starter cards suck

Fair points. I'm a little confused by your statement that you have "less cards in hand." The forced 6 is in addition to your normal starting hand, so you start with 5 cards, not 4, which is actually MORE cards. This setup is definitely not to everyone's taste, and certainly plays different...
by ColShaw
12 April 2025, 13:03
Forum: Race for the Galaxy
Topic: RvI scenario with forced starter cards suck
Replies: 3
Views: 160

Re: RvI scenario with forced starter cards suck

Would you mind explaining why you don't enjoy it? It's definitely an unusual setup, like Xeno Invasion + Invasion, and plays quite differently. But simply saying "it's crap" and "it sucks" doesn't really help anyone. What is it you don't like? Is it: -Not being able to choose you...

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