Search found 33 matches

by infomage27
06 June 2015, 04:25
Forum: Official announcements [en]
Topic: A LOT of updates on BGA
Replies: 24
Views: 14665

Re: A LOT of updates on BGA

the new chat looks nice, but takes up WAY too much screen real estate. tried playing Jaipur with a newbie today, had to either keep opening/closing the chat window or scrolling up and down to be able to both communicate and see what's happening on the board. is it possible to make it narrower and al...
by infomage27
06 January 2014, 16:38
Forum: Official announcements [en]
Topic: BGA moderators
Replies: 16
Views: 9694

Re: BGA moderators

I don't do this (yet), but often want to - is it ok to play *non-rated* games with yourself, for purposes of 1) figuring out the rules, or 2) attempting to reproduce bugs?

thanks :)
by infomage27
27 December 2013, 17:18
Forum: Suggestions
Topic: Jelly Monster Lab: trail token re-use mod
Replies: 3
Views: 2322

Jelly Monster Lab: trail token re-use mod

The original game rules have a bug that makes the game much less fun than it should be - if you have a monster ready but in a lab that's locked by your trail token, you are shafted no matter what you do. Very frustrating. Allow a player to place a token from hand OR from a non-adjacent lab, if one i...
by infomage27
09 December 2013, 03:39
Forum: Suggestions
Topic: Coloretto: show available colors
Replies: 0
Views: 978

Coloretto: show available colors

I can never remember how many colors there are for how many players, so having a little graphical aid somewhere on the board would be VERY helpful, especially in cases where one of the colors takes a very long time to come out. "wait, there's orange?" is a bad discovery to make 80% through...
by infomage27
05 December 2013, 03:13
Forum: Suggestions
Topic: Seasons: limit energy income from cards
Replies: 0
Views: 998

Seasons: limit energy income from cards

There are various cards that give you energy, e.g. Pendant of Ragnor or Vampiric Crown These cards should not give you more energy than your current storage allows - so if e.g. you have Bespelled Grimoire in play, any card that gives you more than 10 energy is capped to giving you 10 energy. If you ...
by infomage27
03 December 2013, 18:44
Forum: Suggestions
Topic: Seasons: disable useless bonuses
Replies: 1
Views: 1569

Seasons: disable useless bonuses

1) the Draw 2 Cards bonus has no effect if used twice in the same round 2) the way it's currently implemented, the Transmute +1 bonus has no effect if used twice in the same round If one of these bonuses has been used already this round by you, trying to use it again should display a message that &q...
by infomage27
29 October 2013, 21:02
Forum: Suggestions
Topic: Ability to Resign!
Replies: 8
Views: 5628

Re: Ability to Resign!

Ability to concede in any time? Cheat people comming :3. what's stopping them from doing it now? yes, it takes a little longer, but not by that much (if the opponent continuously passes or makes short but useless moves, i can probably get more than half of games on this site to 60% in a minute or t...
by infomage27
29 October 2013, 20:53
Forum: Suggestions
Topic: (all games) access arbitrary move in Replay
Replies: 0
Views: 863

(all games) access arbitrary move in Replay

this is probably a lot of code work, but... the Replay function should support random access - the ability to go forward a move, backward a move, or access any move you like without having to watch the intermediate moves and animations probably the easiest implementation would be: * if auto-play or ...
by infomage27
29 October 2013, 03:59
Forum: Suggestions
Topic: Seasons: visual indication of available spaces
Replies: 0
Views: 1036

Seasons: visual indication of available spaces

it's easy to see when you have extra space to play cards but it's impossible to see when you have "negative" space (e.g. you have 10 cards in play but only 9 available slots) since people take FOREVER to play a long chain of cards (i've seen 15-minute turns), I don't bother to watch, and c...

Go to advanced search