Search found 106 matches

by Morgalad
27 March 2019, 17:22
Forum: Incan Gold
Topic: Hazard Cards
Replies: 3
Views: 3258

Re: Hazard Cards

In the original rules is stated that the hazzard card removed from the game is stored under the pyramid card (the one that indicate the round number). So in the game interface I just programmed an animation to move the card to that spot and I put a message on the log but I leave no visible trace so ...
by Morgalad
04 December 2018, 20:43
Forum: taluva
Topic: Centering the wind rose
Replies: 6
Views: 3733

Re: Centering the wind rose

Hi,
The position of the wind rose is by design, see the playmat that is included in the "deluxe" version of the game:
Image
by Morgalad
14 May 2018, 10:26
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 2098

Re: Testers wanted for Taluva

Hi,
Yes as developeer I can confirm that due the amount of polygons this can slow down in low end tablets/mobiles as it relies on the GPU acceleration of the device.
by Morgalad
01 May 2018, 13:08
Forum: Jaipur
Topic: Graphical corruption
Replies: 2
Views: 945

Re: Graphical corruption

by Morgalad
27 April 2018, 23:01
Forum: Developers
Topic: Table Creation Screen Concept
Replies: 5
Views: 888

Re: Table Creation Screen Concept

But that is the thing... we as developers have no access to this!!! :)

BGA site framework is not open source, only Een and Sourisdudesert have access to customize this part of the php.
by Morgalad
27 April 2018, 21:47
Forum: Developers
Topic: Table Creation Screen Concept
Replies: 5
Views: 888

Re: Table Creation Screen Concept

What Victoria is trying to say is that the game lobby to create the table is not dependant of the game, this comes from the BGA framework and we have little (almost none) option to change things there, only a couple of variables (basically a number with a string label) that we set on the game to be ...
by Morgalad
26 April 2018, 19:48
Forum: Suggestions
Topic: Favorite Colour in Preferences
Replies: 10
Views: 1606

Re: Favorite Colour in Preferences

This is already implemented, it is a Premium feature, You can "preselect" 2 colors in order of preference and if the game uses one of these 2 the color is picked, but this is only on games where color does not matter. In games like Terra Mystica where the color decides the faction this setting is no...
by Morgalad
19 April 2018, 09:48
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 2098

Re: Testers wanted for Taluva

Ok, thanks for your answers and your clear explanations. I have always enjoyed this game, but I didn't know I was playing it in a wrong way (more like a "restrictive variant"). I think I didn't make a good impression, here. I'm really sorry. I like it with the correct rules too, obviously. Sorry. :...
by Morgalad
11 April 2018, 18:03
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 2098

Re: Testers wanted for Taluva

I am re-reading your comment and the first part is also wrong It means that I can form a "minimum" village (formed by 3 fields - at least - where my huts are on) by starting from a single hut (already placed) only when I place AT LEAST 2 (TWO) other huts on AT LEAST 2 (TWO) adjacent fields /terrains...
by Morgalad
09 April 2018, 17:18
Forum: Developers
Topic: Testers wanted for Taluva
Replies: 13
Views: 2098

Re: Testers wanted for Taluva

Ok, let me explain this, I'm going to simplify hexagons to squares to clarify the rules: V V V V A A A O A T O O with V = Volcano A = Huts O = Lakes T = Temple (all on level 1, only one player in the game) in this situation your building options are: 1) expand the settlement on the left placing a hu...

Go to advanced search