Search found 7 matches

by Quax
15 September 2019, 10:18
Forum: BGA release notes
Topic: A new lobby for BGA
Replies: 225
Views: 7587

Re: A new lobby for BGA

Some general input regarding the lobby: -There seems in fact just "favorite games" and "all others". So, my favorite games are indeed my known games I'm generally willing to play, regardless how much I like them. It would great to split games in "favorites" and "known" (and the rest that is not disp...
by Quax
27 August 2018, 19:12
Forum: Suggestions
Topic: Roll for the Galaxy: Automatic assignment of dice
Replies: 0
Views: 233

Roll for the Galaxy: Automatic assignment of dice

Hey everyone, if I just let for convenience automatic assign the dice to an action, the assignment is not optimal: E.g. I have a green good on green wold, a brown good on brown world and a white good on a yellow world and the following can deliver with purlple, green and white. I click on the green ...
by Quax
12 August 2018, 13:09
Forum: Suggestions
Topic: Favorite Games: Live and Turn based
Replies: 0
Views: 226

Favorite Games: Live and Turn based

It seems to me that you can set game as favorite or not, and in the advanced mode you can e.g. set the speed of game. BUT a game is always favorite live and turn based. Some games like Colt Express or Love Letter you may only want to play live but never turn based nad vice versa (fort the heavy stra...
by Quax
04 August 2018, 16:51
Forum: Suggestions
Topic: Turn Sequence - Side Bar
Replies: 0
Views: 249

Turn Sequence - Side Bar

In the side bar the different moves are currently seperated with a "gap" when the times move on. Honestly, this is not a helpfull turnsequence seperation and causes at least me sometimes to be confused, when attached moved are sperated just because a new minute began. I would suggest to quit this an...
by Quax
03 June 2018, 10:45
Forum: Suggestions
Topic: Back-Button for Tzol'kin
Replies: 6
Views: 597

Re: Back-Button for Tzol'kin

Indeed there a pros and cons on having it, and probably they all are written somewhere. But however, from my point of view not having a back-button resp. a confirm-turn-button means: - I have to double check all my moves to avoid mistakes and especially that kind of "oh, now where I've done this mov...
by Quax
03 June 2018, 10:23
Forum: Suggestions
Topic: Dice Forge: Describing cause of a throw
Replies: 1
Views: 400

Dice Forge: Describing cause of a throw

Hey guys, first: Great game, lot of fun, I really like to play it live or here. A suggestion: There should always be written at the actual "income" what causes it. Of course it's written in the side bar, but as game going it scroll's relativley fast and you have to search for the entry, that activat...
by Quax
30 May 2018, 06:02
Forum: Suggestions
Topic: Back-Button for Tzol'kin
Replies: 6
Views: 597

Back-Button for Tzol'kin

Would be great if the game would get a back-button. It just again happended, startet in a turnbased play a new round, forget to check if I have to feed my people, put in a new one, see then that I would have to retur one for food... but too late. This very angry. Also misclicking is fatal without a ...

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