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by GTSchemer
08 September 2026, 18:23
Forum: Official announcements [en]
Topic: Summer of Games 2026: Kingdom of Cats
Replies: 76
Views: 18973

Re: Summer of Games 2026: Kingdom of Cats

roast wrote: 08 September 2026, 18:05 I'm not sure why I didn't get the every day achievement. I clicked the calendar every day.
I checked your profile: https://boardgamearena.com/achievements?id=15055525

It shows this: https://snipboard.io/P1Uoeh.jpg

It appears you have the achievement.
by GTSchemer
07 September 2026, 17:04
Forum: Twilight Imperium: Fourth Edition
Topic: Problem with Civilized Society
Replies: 9
Views: 215

Re: Problem with Civilized Society

The problem is that there is too few people with even 100+ ELO right now. My suggestion was meant as something temporary to get people actually playing and finishing games, so that you could start telling "nice players" from "rage quitters" when making the room. When there is a ...
by GTSchemer
06 September 2026, 23:00
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2593

Re: Overall XP declines?

I don't think RazorOz is saying that tournaments should go on indefinitely, what they meant is that the game could continue after someone has dropped out (whether by quitting or by being expelled). That's how it works currently in Heat and they've been pushing for it to be implemented in other game...
by GTSchemer
06 September 2026, 15:26
Forum: Twilight Imperium: Fourth Edition
Topic: Draft factions
Replies: 1
Views: 51

Re: Draft factions

It would be nice to be able to see The starting techs description as well as faction special tech on The faction sheet. Would help choose a faction I am not sure if it helps your use case, but the top of the screen lets you click the starting techs to see the description before you submit a draft d...
by GTSchemer
06 September 2026, 03:21
Forum: Twilight Imperium: Fourth Edition
Topic: Problem with Civilized Society
Replies: 9
Views: 215

Re: Problem with Civilized Society

I understand. Would it be possible to let people just pass every action for the rest of the game though? This would surely avoid so many rage quits. Yes those people would not get "punished" with karma and ELO penalty for leaving the game. But I feel like it is much better than the curren...
by GTSchemer
06 September 2026, 03:19
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2593

Re: Overall XP declines?

Do you have an idea for an alternative solution? It seems clear that rewarding the player with the highest score would also be bad (if someone is temporarily leading but knows they will lose in the next round, they can guarantee victory by simply stopping play until time expires). It also seems cle...
by GTSchemer
05 September 2026, 02:46
Forum: Twilight Imperium: Fourth Edition
Topic: Randomly Generatated Maps
Replies: 2
Views: 47

Re: Randomly Generatated Maps

There are no current plans, but if there is any sort of random website generator, you should be able to import the map string if it uses the normal format, and play friendly mode games that way. One obstacle to things like this is that any sort of random map generation would need to consider various...
by GTSchemer
04 September 2026, 06:14
Forum: Twilight Imperium: Fourth Edition
Topic: Become The Gatekeeper dilemma / suggestion
Replies: 4
Views: 84

Re: Become The Gatekeeper dilemma / suggestion

We built the 3P map on BGA and no one had apparently had any Beta tiles. I totally agree that the same thing could happen IRL, but the difference is that IRL i feel like my group would just allowed someone to draw again. That's why i suggested it only be a setting in game setup because some people ...
by GTSchemer
04 September 2026, 03:36
Forum: Discussions
Topic: Overall XP declines?
Replies: 129
Views: 2593

Re: Overall XP declines?

Yes, that's right, my mistake. And the "most time left on clock" method is almost as silly as the expulsion rule. I'm possibly a bit confused. Why would this not come into play in a 2-player game? Bot players could be playing at a reasonable pace, only to have one of them lose and be elim...
by GTSchemer
03 September 2026, 16:05
Forum: Twilight Imperium: Fourth Edition
Topic: UI improvment for not spoiling Sabotage
Replies: 7
Views: 279

Re: UI improvment for not spoiling Sabotage

An option to temporarily silent your sabotage card for the current activating would be nice if it’s involving other factions. Space battles are brutally slow with that card. There's a way to do that for advanced alerts but maybe it should be easier. Could you explain how to silence a sabotage card ...

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