Big Strategy Issue

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Tharnduil
Posts: 29
Joined: 22 February 2020, 16:43

Big Strategy Issue

Post by Tharnduil »

Not sure if this should get placed as a bug or just mentioned here, so sorry if this is in the wrong area.

Anyways, before your turn to roll you get a three second clock to either click roll or it will auto roll. However, if you have a dev Knight, YoP, or Monopoly then it gives you the option to use these cards and thus gives you extra time. Now where the huge issue comes is if you have a dev VP card. Then the timer still just does a 3 second count down because it recognizes that you can't make any other move.

Unfortunately this means that as a player you can also tell what players' holding dev cards are. If they don't have to roll quickly then they are clearly holding a useable dev card. If they roll quickly then in most cases they are holding a VP dev card. Obviously sometimes it could be a knight with a fast roll click, but it can never be a VP card on a long wait timer.

Probably the easiest solution is for the engine to just check if there is a dev card in hand and if so to allow extra time regardless of use.
RobertBr
Posts: 667
Joined: 08 July 2016, 15:57

Re: Big Strategy Issue

Post by RobertBr »

Yes, that seems like an issue worthy of a 'suggestion' in the bug report.
Stroom
Posts: 428
Joined: 14 July 2016, 19:10

Re: Big Strategy Issue

Post by Stroom »

Or just turn off the automatic timers in the settings?
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Wicksweff
Posts: 21
Joined: 07 June 2020, 02:47

Re: Big Strategy Issue

Post by Wicksweff »

The correct fix is to remove the exception for VP cards.
Playing VP cards before rolling is allowed according to the rule of the game.
Stroom
Posts: 428
Joined: 14 July 2016, 19:10

Re: Big Strategy Issue

Post by Stroom »

You do not play the VP cards at all. Only reveal them when you win.
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