Not sure if this should get placed as a bug or just mentioned here, so sorry if this is in the wrong area.
Anyways, before your turn to roll you get a three second clock to either click roll or it will auto roll. However, if you have a dev Knight, YoP, or Monopoly then it gives you the option to use these cards and thus gives you extra time. Now where the huge issue comes is if you have a dev VP card. Then the timer still just does a 3 second count down because it recognizes that you can't make any other move.
Unfortunately this means that as a player you can also tell what players' holding dev cards are. If they don't have to roll quickly then they are clearly holding a useable dev card. If they roll quickly then in most cases they are holding a VP dev card. Obviously sometimes it could be a knight with a fast roll click, but it can never be a VP card on a long wait timer.
Probably the easiest solution is for the engine to just check if there is a dev card in hand and if so to allow extra time regardless of use.
Anyways, before your turn to roll you get a three second clock to either click roll or it will auto roll. However, if you have a dev Knight, YoP, or Monopoly then it gives you the option to use these cards and thus gives you extra time. Now where the huge issue comes is if you have a dev VP card. Then the timer still just does a 3 second count down because it recognizes that you can't make any other move.
Unfortunately this means that as a player you can also tell what players' holding dev cards are. If they don't have to roll quickly then they are clearly holding a useable dev card. If they roll quickly then in most cases they are holding a VP dev card. Obviously sometimes it could be a knight with a fast roll click, but it can never be a VP card on a long wait timer.
Probably the easiest solution is for the engine to just check if there is a dev card in hand and if so to allow extra time regardless of use.