Flame Tanks Do Not Work

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Wiking44
Posts: 142
Joined: 10 June 2022, 14:07

Flame Tanks Do Not Work

Post by Wiking44 »

Has anyone else noticed the Flame Tanks do not work on SFTF.
They are just normal tanks
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twenty9oh7
Posts: 118
Joined: 10 August 2020, 16:26

Re: Flame Tanks Do Not Work

Post by twenty9oh7 »

I do not believe the Breakthrough stuff is completely finished for implementation per: https://boardgamearena.com/bug?id=65757
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Wiking44
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Joined: 10 June 2022, 14:07

Re: Flame Tanks Do Not Work

Post by Wiking44 »

twenty9oh7 wrote: 12 December 2022, 19:47 I do not believe the Breakthrough stuff is completely finished for implementation per: https://boardgamearena.com/bug?id=65757
Thank you so at least we ALL can recognize that Flame Tanks do not work correctly in Breakthrough or from the M44 Database
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Flame Tanks Do Not Work

Post by Tisaac »

If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
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Wiking44
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Re: Flame Tanks Do Not Work

Post by Wiking44 »

Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
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Tisaac
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Joined: 26 August 2014, 21:28

Re: Flame Tanks Do Not Work

Post by Tisaac »

Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
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twenty9oh7
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Joined: 10 August 2020, 16:26

Re: Flame Tanks Do Not Work

Post by twenty9oh7 »

Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Big if true. Would love to have some flame tanks in other scenarios if possible!
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Wiking44
Posts: 142
Joined: 10 June 2022, 14:07

Re: Flame Tanks Do Not Work

Post by Wiking44 »

Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27
Tisaac wrote: 15 December 2022, 08:01 If it's not in one of the official implemented scenarios, then it's not implemented.
Si indeed no flame.
But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Flame Tanks Do Not Work

Post by Tisaac »

Wiking44 wrote: 15 December 2022, 20:46
Tisaac wrote: 15 December 2022, 17:48
Wiking44 wrote: 15 December 2022, 16:27

But it is included in at least one original scenario here on BGA & DoW the scenario "Meat Grinder" has flame tanks that work so it is implemented
Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank
Spécial units + badge. Badge alone wont work.
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Wiking44
Posts: 142
Joined: 10 June 2022, 14:07

Re: Flame Tanks Do Not Work

Post by Wiking44 »

Tisaac wrote: 16 December 2022, 00:25
Wiking44 wrote: 15 December 2022, 20:46
Tisaac wrote: 15 December 2022, 17:48

Oh sorry then, it's probably just a matter of tag/unit.
We detect FlameThrower only if the tank is a special force with badge33.
Yes the database scenarios that have flame tanks do have the badge but still do not work correctly
For example I created a online version of JDRommels Biak Airfield Trap and the tank with the badge does not work as a flame tank
Spécial units + badge. Badge alone wont work.
How do you make armor a “special unit” in the M44 Editor?
It gives me the option to make elite units but makes armor 4 figures instead of 3
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