Stealing Magnus list so I don’t have to type as much 
I will play anyone anywhere anytime, but some scenarios I do dislike because they are less skill more luck.
I agree with Magnus on these
Basically any four medal map
Sainte-Mer-Eglise (completely random and not even fun)
Sidi Rhezeg Air Field (let's try bad terrain, empty flanks and no room to maneuver!)
Knightsbridge (let's try NO terrain!)
Panzers vs Grants (let's do terrain that doesn't really serve a purpose and put exposed infantry against the back line!)
1st Armored to the rescue (let's put armor in a no retreat position, give them useless terrain and no units on one flank)
Vassieux (4 medal map, with a potential 2units dead before they get to make a move...)
Pointe-du-Hoc (can become a complete stale mate where both sides just wait for BEL, Barrage or Air Power)
Mont Mouchet (2 medals for killing one unit?... in a 4 medal map...)
Maybe?
Escape via the Coastal Road while I see the down side of this map: if the Brits get good “escape” cards on their left flank the game can be over pretty quickly. Also if the Germans can activate a lot of their tanks on middle and right flank they can attack with devastating results. But if those two conditions aren’t met (and they kind of balance themselves out if you play the scenario a lot) it becomes a scenario where I feel it is less of an attack and react scenario, but instead you try to put pressure on the opponent on “the other flank” and if they do not react that could be fatal. I have had a lot of good and enjoyable games on this map. But still two infantry assaults and an All left flank do not make for a nice game.
Maps not on my list, and why:
Pegasus Bridge more often than not the better player will play the Germans better and outscore the poorer player from that side (yes I know, sometimes the cards screw you. But that can happen in other scenarios too) I have a fondness for this one. My exception to the four medal rule also because of all the constraints (only inf, no units in right section for Allies. German troops behind the river hard to use)
First Assault Wave if you play both sides this one also has enough lenght to let the better player out on top.
Arnhem Bridge same as the two above. And also if you play the Germans “right” the win loss percentage shifts dramatically. On the old online some players managed a 50-50% on Arnhem with the Germans.
Flanking Maneuver at Bir Hakem I find this one very playable. Yes the Brits will usually lose, but enough to do for both players.
Sugar Loaf and Half Moon - One of the few maps where getting out of cover for the Japanese is sometimes the best strategy.
Wake Island - Japanese DDay Japanese running up the beach into the firing guns of the allies. If they manage to get past the beach a veritable cornucopia of objective medals. The Allies having to make tough choice where to position their too few troops. Will we try to take 1 inf of every Japanese inf to get 1 die of or concentrate fire to kill 1 inf getting rid of 3 or 4 dice. What’s not to love?
Slopes of Mount Austen - I see no reason to exclude this one, very playable very enjoyable. (Japanese player could consider retreat as an option
)
My 2cents
I will play anyone anywhere anytime, but some scenarios I do dislike because they are less skill more luck.
I agree with Magnus on these
Basically any four medal map
Sainte-Mer-Eglise (completely random and not even fun)
Sidi Rhezeg Air Field (let's try bad terrain, empty flanks and no room to maneuver!)
Knightsbridge (let's try NO terrain!)
Panzers vs Grants (let's do terrain that doesn't really serve a purpose and put exposed infantry against the back line!)
1st Armored to the rescue (let's put armor in a no retreat position, give them useless terrain and no units on one flank)
Vassieux (4 medal map, with a potential 2units dead before they get to make a move...)
Pointe-du-Hoc (can become a complete stale mate where both sides just wait for BEL, Barrage or Air Power)
Mont Mouchet (2 medals for killing one unit?... in a 4 medal map...)
Maybe?
Escape via the Coastal Road while I see the down side of this map: if the Brits get good “escape” cards on their left flank the game can be over pretty quickly. Also if the Germans can activate a lot of their tanks on middle and right flank they can attack with devastating results. But if those two conditions aren’t met (and they kind of balance themselves out if you play the scenario a lot) it becomes a scenario where I feel it is less of an attack and react scenario, but instead you try to put pressure on the opponent on “the other flank” and if they do not react that could be fatal. I have had a lot of good and enjoyable games on this map. But still two infantry assaults and an All left flank do not make for a nice game.
Maps not on my list, and why:
Pegasus Bridge more often than not the better player will play the Germans better and outscore the poorer player from that side (yes I know, sometimes the cards screw you. But that can happen in other scenarios too) I have a fondness for this one. My exception to the four medal rule also because of all the constraints (only inf, no units in right section for Allies. German troops behind the river hard to use)
First Assault Wave if you play both sides this one also has enough lenght to let the better player out on top.
Arnhem Bridge same as the two above. And also if you play the Germans “right” the win loss percentage shifts dramatically. On the old online some players managed a 50-50% on Arnhem with the Germans.
Flanking Maneuver at Bir Hakem I find this one very playable. Yes the Brits will usually lose, but enough to do for both players.
Sugar Loaf and Half Moon - One of the few maps where getting out of cover for the Japanese is sometimes the best strategy.
Wake Island - Japanese DDay Japanese running up the beach into the firing guns of the allies. If they manage to get past the beach a veritable cornucopia of objective medals. The Allies having to make tough choice where to position their too few troops. Will we try to take 1 inf of every Japanese inf to get 1 die of or concentrate fire to kill 1 inf getting rid of 3 or 4 dice. What’s not to love?
Slopes of Mount Austen - I see no reason to exclude this one, very playable very enjoyable. (Japanese player could consider retreat as an option
My 2cents