Hi everyone, forgive me for such a long post
First of all, I would like to wish to the M44 Community a happy, bright and healthy 2023!
I think that having a list of what's already implemented on BGA and what's not yet could be very useful to designers or playtesters of scenarios.
I kindly ask you to help me keep this thread updated (moderators, could you pin this one, please?). Feel free to point out any mistake or oversight.
YES = implemented stuff
NO = not implemented yet
TO BE CHECKED = I don't know...Help me
Troop Cards:
1 Standard Units YES
2 Specialized Units YES
3 Big Guns YES
4 Combat Engineers YES
5 Trains NO (They can move - but no units on them)
6 Supply Trains NO
7 Armored Trains NO
8 Cavalry YES
9 Ski Troops YES (They can't be used as Allies)
10 Snipers YES
11 Aircraft Carriers NO
12 Destroyers NO (They work - but you get an error message when you use them - if you ignore it - they work)
13 Flame Thrower Tanks YES
14 Mobile Artillery YES
15 Landing Craft (LC) NO
16 Tigers NO
17 Supply Trucks NO
18 Half-Tracks NO
19 Long-Range Patrol Cars NO
20 Command Cars NO
21 Brandenburgers NO
22 Depleted Units TO BE CHECKED
23 Heavy Anti-Tank Guns YES
24 Tank Destroyers NO
24 Screaming Meemies NO
25 Hobart's Funnies NO
Nation Cards:
1 French Resistance YES
2 Red Army (RKKA) YES
3 Imperial Japanese Army YES
4 US Marine Corps YES
5 British Commonwealth Forces (BCF) YES
6 Italian Royal Army YES Italian high command to be checked!
7 French Army TO BE CHECKED
Special Weapon Assets Cards:
1 Anti-Tank Gun YES [NOTE: You CAN give the Anti-Tank to a Specialized Unit - to make it able to move and fire, mimicking the late-war SWA...]
2 Mortar TO BE CHECKED
3 Machine Gun TO BE CHECKED
4 Special Weapon Assets Rules (Late War) TO BE CHECKED
- Anti-Tank Gun (Late War)
- Mortar (Late War)
- Machine Gun (Late War)
Action Cards:
1 Reinforcements NO
2 Blowing Up Bridges NO
3 Air Strikes & Blitz YES
4 Forward Spotting TO BE CHECKED
5 Collapsible Rafts & Boats TO BE CHECKED
6 Sabotage NO
7 Freeing Prisoners NO
8 Heroic Leader NO
9 North African Desert Rules YES
10 Oasis Recovery YES
11 Radar Alert NO
12 Capturing Equipment NO
13 Supply Train/Reinforcements NO
14 Destroy Supplies NO
15 Blitz Rules YES
16 Camouflage TO BE CHECKED
17 Capture HQ/supply Tent YES
18 Hospital Recovery YES
19 Night Attacks YES
20 Paradrop TO BE CHECKED
21 Smoke Screen NO
22 Armor Breakthrough NO
23 Exit Markers YES
24 Re-supply NO
25 Combat Cards NO
26 Winter Weather NO
27 Reduced visibility NO
31 Smoke Shells NO
Terrain Cards:
1 Beaches YES
2 Bunkers YES
3 Forests YES
4 Hedgerows YES
5 Hedgehogs YES
6 Hills YES
7 Oceans YES
8 Rivers & Waterways YES
9 Bridges YES
10 Sandbags YES
11 Cliffs & Sea Bluffs YES
12 Sea Wall YES
13 Steep Hills YES (NO steep SNOW hills)
14 Towns & Villages YES
15 Wire YES
16 Airfields YES
17 Barracks TO BE CHECKED
18 Cemeteries YES
19 Churches YES
20 Dams TO BE CHECKED
21 Factory Complex YES
22 Field Bunkers TO BE CHECKED
23 Flooded Fields TO BE CHECKED
24 Fortresses TO BE CHECKED
25 High Ground TO BE CHECKED
26 Lake YES
27 Lighthouses TO BE CHECKED
28 Marshes and frozen marshes TO BE CHECKED (Winter Marshes seem to work properly)
29 Minefields YES
30 Mountains TO BE CHECKED (SNOW hills + Mountains don't allow for infantry to go up on the mountains)
31 Oasis YES
32 Palm Forests YES
33 Pontoon Bridges TO BE CHECKED
34 Power Plants TO BE CHECKED
35 Prison Camps TO BE CHECKED
36 Radar Stations TO BE CHECKED
37 Railroad Bridges NO (They work as a normal bridge)
38 Railroad Tracks YES WINTER RAILROAD TRACKS TO BE CHECKED
39 Railroad Station YES
40 Road Blocks TO BE CHECKED
41 Fords (YES, FORDS WORK) & Fordable Rivers TO BE CHECKED
42 Roads YES WINTER ROADS TO BE CHECKED
43 Supply Depots TO BE CHECKED
45 Wadis & Gullies YES
46 City Ruins YES
47 Dragon's Teeth TO BE CHECKED
48 Frozen Rivers YES
49 Hills With Forests YES
50 Hills With Villages YES
51 Ravines YES
52 Trenches TO BE CHECKED
53 Caves On Hills YES
54 Caves On Mountains TO BE CHECKED
55 Fish Ponds NO
56 Hospitals YES
57 HQs & Supply Tents YES
58 Jungles YES
59 Labor Camps TO BE CHECKED
60 Piers TO BE CHECKED
61 Rice Paddies YES
62 Fordable Streams YES
63 Rope Bridges TO BE CHECKED
64 Escarpments YES
65 Ergs & Ridges YES
66 Balkas NO
67 Abatis NO
68 Castle NO
Hurrah for Memoir 44, hurrah for Tisaac&Vincentt: thank you so much guys for your excellent work! Keep it up
First of all, I would like to wish to the M44 Community a happy, bright and healthy 2023!
I think that having a list of what's already implemented on BGA and what's not yet could be very useful to designers or playtesters of scenarios.
I kindly ask you to help me keep this thread updated (moderators, could you pin this one, please?). Feel free to point out any mistake or oversight.
YES = implemented stuff
NO = not implemented yet
TO BE CHECKED = I don't know...Help me
Troop Cards:
1 Standard Units YES
2 Specialized Units YES
3 Big Guns YES
4 Combat Engineers YES
5 Trains NO (They can move - but no units on them)
6 Supply Trains NO
7 Armored Trains NO
8 Cavalry YES
9 Ski Troops YES (They can't be used as Allies)
10 Snipers YES
11 Aircraft Carriers NO
12 Destroyers NO (They work - but you get an error message when you use them - if you ignore it - they work)
13 Flame Thrower Tanks YES
14 Mobile Artillery YES
15 Landing Craft (LC) NO
16 Tigers NO
17 Supply Trucks NO
18 Half-Tracks NO
19 Long-Range Patrol Cars NO
20 Command Cars NO
21 Brandenburgers NO
22 Depleted Units TO BE CHECKED
23 Heavy Anti-Tank Guns YES
24 Tank Destroyers NO
24 Screaming Meemies NO
25 Hobart's Funnies NO
Nation Cards:
1 French Resistance YES
2 Red Army (RKKA) YES
3 Imperial Japanese Army YES
4 US Marine Corps YES
5 British Commonwealth Forces (BCF) YES
6 Italian Royal Army YES Italian high command to be checked!
7 French Army TO BE CHECKED
Special Weapon Assets Cards:
1 Anti-Tank Gun YES [NOTE: You CAN give the Anti-Tank to a Specialized Unit - to make it able to move and fire, mimicking the late-war SWA...]
2 Mortar TO BE CHECKED
3 Machine Gun TO BE CHECKED
4 Special Weapon Assets Rules (Late War) TO BE CHECKED
- Anti-Tank Gun (Late War)
- Mortar (Late War)
- Machine Gun (Late War)
Action Cards:
1 Reinforcements NO
2 Blowing Up Bridges NO
3 Air Strikes & Blitz YES
4 Forward Spotting TO BE CHECKED
5 Collapsible Rafts & Boats TO BE CHECKED
6 Sabotage NO
7 Freeing Prisoners NO
8 Heroic Leader NO
9 North African Desert Rules YES
10 Oasis Recovery YES
11 Radar Alert NO
12 Capturing Equipment NO
13 Supply Train/Reinforcements NO
14 Destroy Supplies NO
15 Blitz Rules YES
16 Camouflage TO BE CHECKED
17 Capture HQ/supply Tent YES
18 Hospital Recovery YES
19 Night Attacks YES
20 Paradrop TO BE CHECKED
21 Smoke Screen NO
22 Armor Breakthrough NO
23 Exit Markers YES
24 Re-supply NO
25 Combat Cards NO
26 Winter Weather NO
27 Reduced visibility NO
31 Smoke Shells NO
Terrain Cards:
1 Beaches YES
2 Bunkers YES
3 Forests YES
4 Hedgerows YES
5 Hedgehogs YES
6 Hills YES
7 Oceans YES
8 Rivers & Waterways YES
9 Bridges YES
10 Sandbags YES
11 Cliffs & Sea Bluffs YES
12 Sea Wall YES
13 Steep Hills YES (NO steep SNOW hills)
14 Towns & Villages YES
15 Wire YES
16 Airfields YES
17 Barracks TO BE CHECKED
18 Cemeteries YES
19 Churches YES
20 Dams TO BE CHECKED
21 Factory Complex YES
22 Field Bunkers TO BE CHECKED
23 Flooded Fields TO BE CHECKED
24 Fortresses TO BE CHECKED
25 High Ground TO BE CHECKED
26 Lake YES
27 Lighthouses TO BE CHECKED
28 Marshes and frozen marshes TO BE CHECKED (Winter Marshes seem to work properly)
29 Minefields YES
30 Mountains TO BE CHECKED (SNOW hills + Mountains don't allow for infantry to go up on the mountains)
31 Oasis YES
32 Palm Forests YES
33 Pontoon Bridges TO BE CHECKED
34 Power Plants TO BE CHECKED
35 Prison Camps TO BE CHECKED
36 Radar Stations TO BE CHECKED
37 Railroad Bridges NO (They work as a normal bridge)
38 Railroad Tracks YES WINTER RAILROAD TRACKS TO BE CHECKED
39 Railroad Station YES
40 Road Blocks TO BE CHECKED
41 Fords (YES, FORDS WORK) & Fordable Rivers TO BE CHECKED
42 Roads YES WINTER ROADS TO BE CHECKED
43 Supply Depots TO BE CHECKED
45 Wadis & Gullies YES
46 City Ruins YES
47 Dragon's Teeth TO BE CHECKED
48 Frozen Rivers YES
49 Hills With Forests YES
50 Hills With Villages YES
51 Ravines YES
52 Trenches TO BE CHECKED
53 Caves On Hills YES
54 Caves On Mountains TO BE CHECKED
55 Fish Ponds NO
56 Hospitals YES
57 HQs & Supply Tents YES
58 Jungles YES
59 Labor Camps TO BE CHECKED
60 Piers TO BE CHECKED
61 Rice Paddies YES
62 Fordable Streams YES
63 Rope Bridges TO BE CHECKED
64 Escarpments YES
65 Ergs & Ridges YES
66 Balkas NO
67 Abatis NO
68 Castle NO
Hurrah for Memoir 44, hurrah for Tisaac&Vincentt: thank you so much guys for your excellent work! Keep it up