HELP: list of implemented stuff on BGA!

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Sir Wesk
Posts: 26
Joined: 06 April 2022, 19:58

HELP: list of implemented stuff on BGA!

Post by Sir Wesk »

Hi everyone, forgive me for such a long post :D

First of all, I would like to wish to the M44 Community a happy, bright and healthy 2023!

I think that having a list of what's already implemented on BGA and what's not yet could be very useful to designers or playtesters of scenarios.

I kindly ask you to help me keep this thread updated (moderators, could you pin this one, please?). Feel free to point out any mistake or oversight.

YES = implemented stuff
NO = not implemented yet
TO BE CHECKED = I don't know...Help me ;)

Troop Cards:

1 Standard Units YES
2 Specialized Units YES
3 Big Guns YES
4 Combat Engineers YES
5 Trains NO (They can move - but no units on them)
6 Supply Trains NO
7 Armored Trains NO
8 Cavalry YES
9 Ski Troops YES (They can't be used as Allies)
10 Snipers YES
11 Aircraft Carriers NO
12 Destroyers NO (They work - but you get an error message when you use them - if you ignore it - they work)
13 Flame Thrower Tanks YES
14 Mobile Artillery YES
15 Landing Craft (LC) NO
16 Tigers NO
17 Supply Trucks NO
18 Half-Tracks NO
19 Long-Range Patrol Cars NO
20 Command Cars NO
21 Brandenburgers NO
22 Depleted Units TO BE CHECKED
23 Heavy Anti-Tank Guns YES
24 Tank Destroyers NO
24 Screaming Meemies NO
25 Hobart's Funnies NO

Nation Cards:

1 French Resistance YES
2 Red Army (RKKA) YES
3 Imperial Japanese Army YES
4 US Marine Corps YES
5 British Commonwealth Forces (BCF) YES
6 Italian Royal Army YES Italian high command to be checked!
7 French Army TO BE CHECKED

Special Weapon Assets Cards:

1 Anti-Tank Gun YES [NOTE: You CAN give the Anti-Tank to a Specialized Unit - to make it able to move and fire, mimicking the late-war SWA...]
2 Mortar TO BE CHECKED
3 Machine Gun TO BE CHECKED
4 Special Weapon Assets Rules (Late War) TO BE CHECKED
- Anti-Tank Gun (Late War)
- Mortar (Late War)
- Machine Gun (Late War)


Action Cards:

1 Reinforcements NO
2 Blowing Up Bridges NO
3 Air Strikes & Blitz YES
4 Forward Spotting TO BE CHECKED
5 Collapsible Rafts & Boats TO BE CHECKED
6 Sabotage NO
7 Freeing Prisoners NO
8 Heroic Leader NO
9 North African Desert Rules YES
10 Oasis Recovery YES
11 Radar Alert NO
12 Capturing Equipment NO
13 Supply Train/Reinforcements NO
14 Destroy Supplies NO
15 Blitz Rules YES
16 Camouflage TO BE CHECKED
17 Capture HQ/supply Tent YES
18 Hospital Recovery YES
19 Night Attacks YES
20 Paradrop TO BE CHECKED
21 Smoke Screen NO
22 Armor Breakthrough NO
23 Exit Markers YES
24 Re-supply NO
25 Combat Cards NO
26 Winter Weather NO
27 Reduced visibility NO
31 Smoke Shells NO

Terrain Cards:

1 Beaches YES
2 Bunkers YES
3 Forests YES
4 Hedgerows YES
5 Hedgehogs YES
6 Hills YES
7 Oceans YES
8 Rivers & Waterways YES
9 Bridges YES
10 Sandbags YES
11 Cliffs & Sea Bluffs YES
12 Sea Wall YES
13 Steep Hills YES (NO steep SNOW hills)
14 Towns & Villages YES
15 Wire YES
16 Airfields YES
17 Barracks TO BE CHECKED
18 Cemeteries YES
19 Churches YES
20 Dams TO BE CHECKED
21 Factory Complex YES
22 Field Bunkers TO BE CHECKED
23 Flooded Fields TO BE CHECKED
24 Fortresses TO BE CHECKED
25 High Ground TO BE CHECKED

26 Lake YES
27 Lighthouses TO BE CHECKED
28 Marshes and frozen marshes TO BE CHECKED (Winter Marshes seem to work properly)
29 Minefields YES
30 Mountains TO BE CHECKED (SNOW hills + Mountains don't allow for infantry to go up on the mountains)
31 Oasis YES
32 Palm Forests YES
33 Pontoon Bridges TO BE CHECKED
34 Power Plants TO BE CHECKED
35 Prison Camps TO BE CHECKED
36 Radar Stations TO BE CHECKED

37 Railroad Bridges NO (They work as a normal bridge)
38 Railroad Tracks YES WINTER RAILROAD TRACKS TO BE CHECKED
39 Railroad Station YES
40 Road Blocks TO BE CHECKED
41 Fords (YES, FORDS WORK) & Fordable Rivers TO BE CHECKED
42 Roads YES WINTER ROADS TO BE CHECKED
43 Supply Depots TO BE CHECKED
45 Wadis & Gullies YES
46 City Ruins YES
47 Dragon's Teeth TO BE CHECKED
48 Frozen Rivers YES
49 Hills With Forests YES
50 Hills With Villages YES
51 Ravines YES
52 Trenches TO BE CHECKED
53 Caves On Hills YES
54 Caves On Mountains TO BE CHECKED
55 Fish Ponds NO
56 Hospitals YES
57 HQs & Supply Tents YES
58 Jungles YES
59 Labor Camps TO BE CHECKED
60 Piers TO BE CHECKED
61 Rice Paddies YES
62 Fordable Streams YES
63 Rope Bridges TO BE CHECKED
64 Escarpments YES
65 Ergs & Ridges YES
66 Balkas NO
67 Abatis NO
68 Castle NO

Hurrah for Memoir 44, hurrah for Tisaac&Vincentt: thank you so much guys for your excellent work! Keep it up :)
Last edited by Sir Wesk on 11 January 2023, 15:43, edited 2 times in total.
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Winn81
Posts: 190
Joined: 11 October 2022, 04:43

Re: HELP: list of implemented stuff on BGA!

Post by Winn81 »

Hills with forests and hills with villages are both implemented, used on Breakout at Klin scenario.
"Do your best, have fun, and do not cry" -Major General Winn81
Memoir '44 Champion: WW16, WW17, BGG 36, BEWOLF 3, BEWOLF 5, BGA 11, BGA 12, COOL 7, 5 x BoB, Jolt 4, US Open ‘23, '24, '25, WBC ‘25, Champion Trophy '24
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MagnusNygaard
Posts: 181
Joined: 16 October 2022, 12:16

Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

Cavalry works 100% - just wait and see my scenarios when they come up :) Lots of fun with 2/1 damage+overrun and move 3! :)
'
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MagnusNygaard
Posts: 181
Joined: 16 October 2022, 12:16

Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

OK - here's what I've found works.
Sir Wesk wrote: 04 January 2023, 15:51
Troop Cards:
4 Combat Engineers YES (Have to check if the Japanese work again)
5 Trains NO (They can move - but no units on them)
8 Cavalry TO BE CHECKED Works - 100%
9 Ski Troops YES - can't use as allies (i.e. you can't make an American unit "ski troop" - which you could on DoW)
12 Destroyers (Works - but you get an error message when you use them - if you ignore it - they work)
24 Tank Destroyers TO BE CHECKED NO
Nation Cards:

1 French Resistance YES (again - you can't change allegiance - i.e. no Axis "French Resistance")
3 Imperial Japanese Army YES (Cavalry also get the +1 damage if 4 figs - and since no FAQ has been made, I assume this to be correct)

Special Weapon Assets Cards:

1 Anti-Tank Gun YES
4 Special Weapon Assets Rules (Late War) TO BE CHECKED
NOTE: You CAN give the Anti-Tank to a Specialized Unit - to make it able to move and fire, mimicking the late-war SWA...

Terrain Cards:
37 Railroad Bridges NO - works as a normal bridge - no Railroad (i.e. tanks can move over them, no stopping)
41 Fords & Fordable Rivers FORDS work - Fordable River to be checked.
Hurrah for Memoir 44, hurrah for Tisaac&Vincentt: thank you so much guys for your excellent work! Keep it up :)

There - those are my current findings for your list.

It's a bit annoying that we can't check the scenarios because there's no updating between the DoW SFTFs and BGA - or at least it seems to be a bigger hazzle than I had hoped (seems last time they tried you couldn't start games). But I'm sure our great developers are working on solution.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: HELP: list of implemented stuff on BGA!

Post by Tisaac »

We were using this google doc to keep track of what we implemented at some point, not sure it's up to date though but maybe it would be easier to work with that :
https://docs.google.com/spreadsheets/d/ ... sp=sharing

PM me if you want write access to update the list

EDIT : it's clearly not up to date, all the terrains should be green except two or three of them maybe
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MagnusNygaard
Posts: 181
Joined: 16 October 2022, 12:16

Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

Interesting little detail: SNOW hills + Mountains don't allow for infantry to go up on the mountains. Just FYI.
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Wiking44
Posts: 142
Joined: 10 June 2022, 14:07

Re: HELP: list of implemented stuff on BGA!

Post by Wiking44 »

MagnusNygaard wrote: 07 January 2023, 18:15 Interesting little detail: SNOW hills + Mountains don't allow for infantry to go up on the mountains. Just FYI.
Also like to report that Winter Marshes seem to work properly now, but still cannot make "Winter Hills" Steep
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Wiking44
Posts: 142
Joined: 10 June 2022, 14:07

Re: HELP: list of implemented stuff on BGA!

Post by Wiking44 »

Also noticed the "Fish Ponds" are not flagged to work yet

Fish Ponds
■ Fish Ponds use the same hexes and have the same terrain
effect as Rice Paddies.
■ Except that no unit, not even Infantry, may battle the
turn it enters a Fish Pond hex.
■ Taking Ground, and all other movement and battle, remain
the same as described in Rice Paddies.
Sir Wesk
Posts: 26
Joined: 06 April 2022, 19:58

Re: HELP: list of implemented stuff on BGA!

Post by Sir Wesk »

List updated!
Thanks to everyone :)
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Jeronimon
Posts: 301
Joined: 11 June 2022, 11:34

Re: HELP: list of implemented stuff on BGA!

Post by Jeronimon »

5 Collapsible Rafts & Boats TO BE CHECKED

Nijmegen bridges I tested this.

I could go on the river, on the river I could not retreat, flags killed me, when I left the river I lost the boat.

So I would give that my green light. Boats work!
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