HELP: list of implemented stuff on BGA!

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MagnusNygaard
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Joined: 16 October 2022, 12:16

Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

You'll excuse me, Sir Wesk, if this is outside the scope of this post - but I've found some fun combinations of units, troops, and nations...

1) To make French Resistance you need to "promote" a Special Units figure - not standard infantry. Otherwise you just get standard infantry with a nice French badge, but no special abilities. If you make a Japanese "French Resistance" unit - you get the special ability to enter terrain and attack from the Free French, the "move 2 and attack into close combat" from the Japanese, the Ignore 1 flag from the Japanese, but NOT the +1 die if at full numbers (I think this is because the computer thinks the unit needs 4 figures).

2) British figures made into Cavalry gets the Battle Back ability from Stiff Upper lip.

3) Addendum: The "cheat" to make SWA - anti tank units move and attack by giving it to special units - it DOES make them able to move 2 and attack, not just 1. So it's pretty strong...

I'm sure there's more to follow...

Edit: Another little thing linked to Cavalry: if they take ground into MARSHES - they can't do Armor Overrun - as a matter of fact the app is stuck until you refresh and only then can deselect the unit. Thanks to CesareRaf for finding this out.
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Tisaac
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Re: HELP: list of implemented stuff on BGA!

Post by Tisaac »

1) yes, in order to let the possibility to use badges as a decorative only purpose, only special units with badges will have the corresponding set of rules applied to them, this is true for any kind of units

2) yes, since there are now ways to flag a scenario for british thing (although we do support a flag to enable it), we made it so that any british troop will enable the british special rules
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MagnusNygaard
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Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

Tisaac wrote: 12 January 2023, 13:42 1) yes, in order to let the possibility to use badges as a decorative only purpose, only special units with badges will have the corresponding set of rules applied to them, this is true for any kind of units

2) yes, since there are now ways to flag a scenario for british thing (although we do support a flag to enable it), we made it so that any british troop will enable the british special rules
THAT IS AWESOME - gives so many new possibilities and combinations - thanks!
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MagnusNygaard
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Re: HELP: list of implemented stuff on BGA!

Post by MagnusNygaard »

A fun little detail that I'm sure will come up in some game or other:
Cavalry can do Armor Overruns when activated with Behind Enemy Lines and they get the +1 damage on both rolls... And it works on BGA.

Thanks to JJAZ for discovering this.
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Duncan TMS
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Re: HELP: list of implemented stuff on BGA!

Post by Duncan TMS »

Bonjour,
Ceci concerne "TERRAIN & BATIMENT:
Pour le désert , l'OUEDS courbe ou droit fonctionne O.L
Pour l'Europe ou pacifique, le DEFILE courbe ou droit ne fonctionne pas alors que ce sont les mêmes règles que celles du front Méditerranée la couleur change simplement.
Vous allez me dire et alors? :roll: et je vous répondrai: oui, mais pour le visuel cela compte beaucoup ! Est il possible d'inclure ces terrains sur BGA ?
(La campagne de Pologne en serait grandement reconnaissante ;) ) Merci BGA pour le travail que vous effectuez! quel que soit la réponse 8-)

Hello,
This concerns "LAND & BUILDING:
For the desert, straight or curved WADIS work O.L
For Europe or the Pacific, straight or curved RAVINES do not work while they are the same rules as those of the Mediterranean front, the color simply changes.
You will tell me and then? :roll: and I will answer you: yes, but for the visual it counts a lot! Is it possible to include these lands on BGA? (The campaign of Poland would be greatly appreciated ;) ) Thank you BGA for the work you do! whatever the answer 8-)"


Image

Image
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Tisaac
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Joined: 26 August 2014, 21:28

Re: HELP: list of implemented stuff on BGA!

Post by Tisaac »

Duncan TMS wrote: 16 January 2023, 12:54 Bonjour,
Ceci concerne "TERRAIN & BATIMENT:
Pour le désert , l'OUEDS courbe ou droit fonctionne O.L
Pour l'Europe ou pacifique, le DEFILE courbe ou droit ne fonctionne pas alors que ce sont les mêmes règles que celles du front Méditerranée la couleur change simplement.
Vous allez me dire et alors? :roll: et je vous répondrai: oui, mais pour le visuel cela compte beaucoup ! Est il possible d'inclure ces terrains sur BGA ?
(La campagne de Pologne en serait grandement reconnaissante ;) ) Merci BGA pour le travail que vous effectuez! quel que soit la réponse 8-)

Hello,
This concerns "LAND & BUILDING:
For the desert, straight or curved WADIS work O.L
For Europe or the Pacific, straight or curved RAVINES do not work while they are the same rules as those of the Mediterranean front, the color simply changes.
You will tell me and then? :roll: and I will answer you: yes, but for the visual it counts a lot! Is it possible to include these lands on BGA? (The campaign of Poland would be greatly appreciated ;) ) Thank you BGA for the work you do! whatever the answer 8-)"


Image

Image
It's not just about the colors, the Ravine have a separated cards on the DoW database with the currently implemented set of rules : https://www.daysofwonder.com/memoir44/e ... terrain_50
Now it's a bit weird because the image for Ravines is only the winter ravines whereas the two other "regular" ones are can be seen on the same terrrain card as Wadies, and also on the Balkas cards so I am unsure how much intentional it is.

https://www.daysofwonder.com/memoir44/e ... ?id=balkas
https://www.daysofwonder.com/memoir44/e ... terrain_44
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Duncan TMS
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Re: HELP: list of implemented stuff on BGA!

Post by Duncan TMS »

Merci pour votre réponse, je trouverais une solution ;)
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Duncan TMS
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Re: HELP: list of implemented stuff on BGA!

Post by Duncan TMS »

Pour mettre à jour la liste du post:

-Unité réduite Non fonction
-Mortier Non fonction
-Mitrailleuse Non fonction
-Phare Non fonction.
-Ravins (europe) Non fonction
------------------------------------------
-L'application Troupes à ski fonctionne pour les deux camps.
-Camouflage fonctionne
-Parachutage fonctionne

Voilà. :roll:
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Tisaac
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Joined: 26 August 2014, 21:28

Re: HELP: list of implemented stuff on BGA!

Post by Tisaac »

Duncan TMS wrote: 17 January 2023, 16:21 Pour mettre à jour la liste du post:

-Unité réduite Non fonction
-Mortier Non fonction
-Mitrailleuse Non fonction
-Phare Non fonction.
-Ravins (europe) Non fonction
------------------------------------------
-L'application Troupes à ski fonctionne pour les deux camps.
-Camouflage fonctionne
-Parachutage fonctionne

Voilà. :roll:
- what is "unité réduite" ?
- as I told you, the issue with ravines is that there are several summary cards with distinct effects for the same terrain asset, so unless there is some kind of BEHAVIOR flag for them (as for Impassible/Steep Hill), we can't make them works in several ways at the same time.
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Jeronimon
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Re: HELP: list of implemented stuff on BGA!

Post by Jeronimon »

Tisaac wrote: 18 January 2023, 13:28 - what is "unité réduite" ?
- as I told you, the issue with ravines is that there are several summary cards with distinct effects for the same terrain asset, so unless there is some kind of BEHAVIOR flag for them (as for Impassible/Steep Hill), we can't make them works in several ways at the same time.
what is "unité réduite" ?
In English “depleted unit” (troops card 22)

Ravines are alway ravines (Terrain 50) only winter depiction
Wadi’s (Terrain 44) you already have for Mediterranean scenarios
The problem is for summer terrain the same depiction is used as for Balkas (terrain 65)

I see two solutions
1. Desert and summer depiction is always wadis (Terrain 44)
2. Desert depiction is always wadis (Terrain 44) and summer depiction is always balkas (Terrain 65)
3. whatever someone else comes up
with

downsides
Option 1 will never allow balkas (not a very much used terrain)
option 2 will never have summer wadis (thats just for the eye I know, but i like my terrain to match the season 😎) and it requires some careful communication (maybe edit terrain card 44 so summer depiction us not shown)
option 3 U did not think of it, so how good can it be 😇😁
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