@Hagardunor
It looks to me that you suggest me to do for the cards exactly how it is already done:
https://imgur.com/a/hdjzYLL, so I take it as a compliment
Based on your feedback I decided to add a remark to help find the summary. I will not insert a remark every time someone may need to minimize the comment or scroll to see something, because as I say it is too dependent on screen size and would mean having these remarks on almost every single comment.
Just to clarify, generally the author of the tutorial and the developer of the game are not the same person, such as here.
And for example the first comment (that gives tips) is there by default (BGA tutorial framework), it's not something I can control as a tutorial maker.
I hope this experience hasn't put you off the game or the tutorials.
@ufm
I would have set the actions to continue if required (although for me it kind of loose the point of the tutorial, because without interactivity then a video or reading the rulebook would have been fine), but here the tutorial does not look itself. I actually find this game very good concerning this aspect because when you misclick it does not lock, so you don't have to restart the tuto to finish it.
In my experience also slight modifications to a published tutorial does not mean having to retranslate everything.
@cigma
For me the goal of the translation is to improve user experience, not to reduce translation efforts. I am aware that changing a published tutorial may imply translation work in every language, so I do it carefully, but I think improving the tutorial with the feedback I receive is more important.