Is how a game resolves when a player is skipped after running out of time a BGA-wide thing or can it be customized at a game by game level?
Right now if a player runs out of time and someone chooses to skip, the current state of the game is not taken into account and the remaining players are all counted as winners. In group/swiss situations this means every one comes 3rd and gets the equivalent points which isn't great but isn't as bad as in knockout situations where when, for example playing with 6 people and only 3 move on, 2 people actually "lose" and are eliminated based on their account age.
I know it could still be exploited if the game was scored with the current placement on the board when the player was skipped, but it would be less than the current state which is basically if you are losing and one player has run out of time you can just skip their turn to get a much better score than you would have otherwise (or if your account is old you could even survive a knockout that you should have been removed from). I've seen a game where someone was finished the race and in first and one of the last players skipped the person out of turn and that first place player was eliminated because their account was young. Not cool!
Even better yet, the game is not broken if one player stops playing, so I'm hoping it is possible to just continue the game after the player has been skipped and use the final results (ensuring the skipped player is last regardless of where they were) to score it?
Any change would be great as the current state is not great for tournaments.
Current, extremely exploitable State: Game ends immediately and players either get the middle ground score or eliminated based on youngest account
Better but still exploitable State: Game ends immediately and players get scored or knocked out based on their current position (or current position a the start of the most recent turn)
Best state: Game does not end, player skipped is removed and remaining players play on to finish and get scored accurately based on where they placed.
Currently for large tournaments I using playing hours and give each player the max time, but even still there are players running out of time (but still playing). I have learned for my next tournament to do a group/swiss stage first to get rid of players that play to slow or aren't serious, as over the course of many games they will not get points and be eliminated, before moving to the knockout, but it makes the first round so tedious when you can't skip players and so you are on the hook for 30 days for one game in turn based modes.
Right now if a player runs out of time and someone chooses to skip, the current state of the game is not taken into account and the remaining players are all counted as winners. In group/swiss situations this means every one comes 3rd and gets the equivalent points which isn't great but isn't as bad as in knockout situations where when, for example playing with 6 people and only 3 move on, 2 people actually "lose" and are eliminated based on their account age.
I know it could still be exploited if the game was scored with the current placement on the board when the player was skipped, but it would be less than the current state which is basically if you are losing and one player has run out of time you can just skip their turn to get a much better score than you would have otherwise (or if your account is old you could even survive a knockout that you should have been removed from). I've seen a game where someone was finished the race and in first and one of the last players skipped the person out of turn and that first place player was eliminated because their account was young. Not cool!
Even better yet, the game is not broken if one player stops playing, so I'm hoping it is possible to just continue the game after the player has been skipped and use the final results (ensuring the skipped player is last regardless of where they were) to score it?
Any change would be great as the current state is not great for tournaments.
Current, extremely exploitable State: Game ends immediately and players either get the middle ground score or eliminated based on youngest account
Better but still exploitable State: Game ends immediately and players get scored or knocked out based on their current position (or current position a the start of the most recent turn)
Best state: Game does not end, player skipped is removed and remaining players play on to finish and get scored accurately based on where they placed.
Currently for large tournaments I using playing hours and give each player the max time, but even still there are players running out of time (but still playing). I have learned for my next tournament to do a group/swiss stage first to get rid of players that play to slow or aren't serious, as over the course of many games they will not get points and be eliminated, before moving to the knockout, but it makes the first round so tedious when you can't skip players and so you are on the hook for 30 days for one game in turn based modes.