As some of you may already know, Norwegians is in the works and nearing completion.
But we better watch out - some occupations are a bit ambiguous so let's make a list and check it twice.
Builder:20A, Cottager:15C, Custodian:23A, Master Joiner:40B, Nobleman:98A - do we include artisan sheds? Rules say: "artisan sheds count as “sheds” but not as “houses.” ", but including at least Builder:20A feels natural imho.
Steward:42B is the reason why we do not let remove wood/stone from sheds, but do we extend this to include mason/lumberjack artisan sheds?
Fur Merchant:102B - rules say "For the alternative, you cannot take the 2 weapon cards." but I feel this is inconsistent and the occupation effect should be optional. Do we go against the official rules here?
And finally - occupation BAN LIST. I'm thinking to have an option to exclude some occupations, do we go with the ban list from harvest expansion? Make our own?
If you have questions, or play Norwegians and have noticed some ambiguities, let's discuss everything here.
But we better watch out - some occupations are a bit ambiguous so let's make a list and check it twice.
Builder:20A, Cottager:15C, Custodian:23A, Master Joiner:40B, Nobleman:98A - do we include artisan sheds? Rules say: "artisan sheds count as “sheds” but not as “houses.” ", but including at least Builder:20A feels natural imho.
Steward:42B is the reason why we do not let remove wood/stone from sheds, but do we extend this to include mason/lumberjack artisan sheds?
Fur Merchant:102B - rules say "For the alternative, you cannot take the 2 weapon cards." but I feel this is inconsistent and the occupation effect should be optional. Do we go against the official rules here?
And finally - occupation BAN LIST. I'm thinking to have an option to exclude some occupations, do we go with the ban list from harvest expansion? Make our own?
If you have questions, or play Norwegians and have noticed some ambiguities, let's discuss everything here.