Provide a table and move number, and the discussion will be much shorter
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You should really post a table and a move # (both in upper left corner of the screen, might require landscape mode on mobile).Sockettrousers wrote: ↑29 December 2023, 08:43 Zingano’s an example is correct. I was awarded heat incorrectly due to a slipstream. I was in third place slipstreaming a legend to take second.
Don't agree that it works correct.Phoxtrot wrote: ↑02 October 2023, 20:10 The games handles slipstream correctly.
The handling of slipstream in regard to position, speed, corner checks and heat is correct.
What we have in the warnings and logging is also correct (but there is of course some subjectivity as to what should be in logging and warnings and how best to phrase it).
You have to read the rules carefully and understand the sequence of things.
Phase 6So understand what it says and what it doesn't says.Slipstreaming is optional if you land next to another car, or in a Space behind a car or cars. If you choose to Slipstream, you move 2 Spaces forward. You can only Slipstream once per turn and if all the Spots in the final Space are occupied, place your car in the first Space with a free Spot behind the blocking cars. Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step.
You can only slipstream once per turn
You should know the difference between a Space and a Spot.
Slipstream doesn't increase speed but it doesn't zero the speed nor offer any immunity to anything.
Phase 7So first thing to remember is that 7 is bigger than 6: corner checks are done after any eventual slipstream.If at any point this turn you crossed a Corner Line, you must now check if your total Speed for the round exceeds the Speed Limit of that corner (Speed = Sum of the values of all the cards in your Play Area, +1 if you used the Adrenaline Bonus). If you drive through several corners on the same turn, you must pay for each of them separately, starting with the first Corner Line you crossed.
Second is "Any point": it doesn't matter whether you crossed the line in phase 3 (reveal), 5 (reaction) or 6 (slipstream).
Third is the definition of speed: It's ALL the cards you PLAYED (including from boost, but not the DISCARDED cards) +1 if you used adrenaline (and Slipstream is not in this count). It doesn't matter whether you played your boost or adrenaline before or after crossing the corner line: it counts.
And, of course, understand that some upgrade cards and weather effects will influence how many spaces you can slipstream.
Please give an example with table & move number, because the game should not behave the way you say it does.Jurna_NL wrote: ↑30 January 2024, 11:07Don't agree that it works correct.Phoxtrot wrote: ↑02 October 2023, 20:10 The games handles slipstream correctly.
The handling of slipstream in regard to position, speed, corner checks and heat is correct.
What we have in the warnings and logging is also correct (but there is of course some subjectivity as to what should be in logging and warnings and how best to phrase it).
You have to read the rules carefully and understand the sequence of things.
Phase 6So understand what it says and what it doesn't says.Slipstreaming is optional if you land next to another car, or in a Space behind a car or cars. If you choose to Slipstream, you move 2 Spaces forward. You can only Slipstream once per turn and if all the Spots in the final Space are occupied, place your car in the first Space with a free Spot behind the blocking cars. Slipstreaming does NOT increase your Speed value for the purpose of the Check Corner step.
You can only slipstream once per turn
You should know the difference between a Space and a Spot.
Slipstream doesn't increase speed but it doesn't zero the speed nor offer any immunity to anything.
Phase 7So first thing to remember is that 7 is bigger than 6: corner checks are done after any eventual slipstream.If at any point this turn you crossed a Corner Line, you must now check if your total Speed for the round exceeds the Speed Limit of that corner (Speed = Sum of the values of all the cards in your Play Area, +1 if you used the Adrenaline Bonus). If you drive through several corners on the same turn, you must pay for each of them separately, starting with the first Corner Line you crossed.
Second is "Any point": it doesn't matter whether you crossed the line in phase 3 (reveal), 5 (reaction) or 6 (slipstream).
Third is the definition of speed: It's ALL the cards you PLAYED (including from boost, but not the DISCARDED cards) +1 if you used adrenaline (and Slipstream is not in this count). It doesn't matter whether you played your boost or adrenaline before or after crossing the corner line: it counts.
And, of course, understand that some upgrade cards and weather effects will influence how many spaces you can slipstream.
If I stop just in front of a 4 corner (after using a 4 speed card), my speed doesn't exceed the limit. If I then have the option to slipstream, the game tells me I have to pay 2 heat (as if my speed was 6 passing the 4 corner).
But as stated above, slipstreaming DOES NOT increase speed. So I should be able to pass the 4 corner with 6 movement without paying 2 heat.
You should provide a table and a move #. (if you play on a phone, rotate to landscape mode to see them at the top left)Jurna_NL wrote: ↑30 January 2024, 11:07
If I stop just in front of a 4 corner (after using a 4 speed card), my speed doesn't exceed the limit. If I then have the option to slipstream, the game tells me I have to pay 2 heat (as if my speed was 6 passing the 4 corner).
But as stated above, slipstreaming DOES NOT increase speed. So I should be able to pass the 4 corner with 6 movement without paying 2 heat.
You can't do the corner check before slipstreaming. The whole point is that slipstreaming can get you through a corner. So at the very end of all movement (including slipstream) you need to check, am i through a corner or not.Phoxtrot wrote: ↑04 November 2023, 13:06 As a side note: if they had really wanted for slipstream to give you immunity to corner checks, they would simply have put the corner check phase before the slipstream phase and no explanation at all would have been required.
But yeah, I'm a bit baffled by what some people think that "does not increase speed" means.
Uh, yeah, that's why I used the hypothetical "if they had..."arrie1987 wrote: ↑02 February 2024, 11:46You can't do the corner check before slipstreaming. The whole point is that slipstreaming can get you through a corner. So at the very end of all movement (including slipstream) you need to check, am i through a corner or not.Phoxtrot wrote: ↑04 November 2023, 13:06 As a side note: if they had really wanted for slipstream to give you immunity to corner checks, they would simply have put the corner check phase before the slipstream phase and no explanation at all would have been required.
But yeah, I'm a bit baffled by what some people think that "does not increase speed" means.
Most people find it hard to remember, that the slipstreaming does not count towards your total speed.
For te other part, the message, for me it is clear.
It gives you a warning how much your total heat will be when you slipstream through a corner,or when you want to boost,it gives you the maximum possible heat with a 4.