ELO when some one leaves

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Yahyra
Posts: 159
Joined: 06 January 2016, 03:33

Re: ELO when some one leaves

Post by Yahyra »

ChesterDeBester wrote: 27 April 2024, 08:45 What is the alternative you are proposing?

Should we build some extensive AI that will calculate how the game would have ended and award ELO based on that? :p

You either neutralize the results fully, or you let the ELO-calculation do it's thing.
Perhaps I am misunderstanding, but one quick fix / solution proposal:

Players who leave a game have their turns 'skipped' but the game continues as normal. So in all the above mentioned cases, the leaver leaves and gets the penalty for leaving, ELO hit, etc. . The players still in the game play out the game as normal and get 'normal' ELO as intended.

Hope this is feasible, and helps.
ChrisDD
Posts: 5
Joined: 11 June 2021, 08:54

Re: ELO when some one leaves

Post by ChrisDD »

I have had the same problem with other games.
But I think it ought to be simple. Many games (Including Terraforming Mars) have a completion level. It says "This game xx% complete."
It should be simple for the developers to be able to choose a completion threshold. If the game is at least yy% complete (Depending upon the game, 95%, 98%, or 99%), and one player quits, that one player is counted as a loser, but everybody else continues the game with one less player.
For Terraforming Mars the completion threshold would be when the "Terraforming is Complete" banner is displayed. After that game results can't be neutralized, Anybody who leaves or gets kicked out just passes and the game is scored as normal. Simple.
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RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Re: ELO when some one leaves

Post by RoyalRook »

ChrisDD wrote: 04 May 2024, 06:24 I have had the same problem with other games.
But I think it ought to be simple. Many games (Including Terraforming Mars) have a completion level. It says "This game xx% complete."
It should be simple for the developers to be able to choose a completion threshold. If the game is at least yy% complete (Depending upon the game, 95%, 98%, or 99%), and one player quits, that one player is counted as a loser, but everybody else continues the game with one less player.
For Terraforming Mars the completion threshold would be when the "Terraforming is Complete" banner is displayed. After that game results can't be neutralized, Anybody who leaves or gets kicked out just passes and the game is scored as normal. Simple.
Yeah we should at least try this one. I like it, and sometimes people just forgot to convert the final greenery.
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ChiefPointThief
Posts: 745
Joined: 14 August 2020, 22:27

Re: ELO when some one leaves

Post by ChiefPointThief »

ChrisDD wrote: 04 May 2024, 06:24 I have had the same problem with other games.
But I think it ought to be simple. Many games (Including Terraforming Mars) have a completion level. It says "This game xx% complete."
It should be simple for the developers to be able to choose a completion threshold. If the game is at least yy% complete (Depending upon the game, 95%, 98%, or 99%), and one player quits, that one player is counted as a loser, but everybody else continues the game with one less player.
For Terraforming Mars the completion threshold would be when the "Terraforming is Complete" banner is displayed. After that game results can't be neutralized, Anybody who leaves or gets kicked out just passes and the game is scored as normal. Simple.
Devs would do something like this but can't at the moment. Vote for this bug and spread it to all the people who tired of quits https://boardgamearena.com/bug?id=121841
Feroker
Posts: 3
Joined: 25 July 2022, 07:17

Re: ELO when some one leaves

Post by Feroker »

Same thing happened to me today. Was 1st 11 points ahead, opponent did not place last greenery and I lost 1 elo point instead of gaining some...
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