Great changes overall, especially requiring concessions rather than abandons in co-op games like Hanabi. A few suggestions:
1.
I like to climb ELO in many different games, but I don't usually play Arena or pay attention to when the seasons end. Rating decay will be very annoying for me as I like to play only a few games at a time and then cycle back periodically. Trying to avoid decay for all these games will ruin the experience for me (and others like me).
Why not just hide inactive ELO's from the leaderboard? I can understand not wanting inactive players to sit on rating and make the leaderboard unattainable for others, but it's not like they suddenly get worse if they don't play for a month. When they start to play again, they would activate their rank and show up on the leaderboard. Why is that a problem? They are still encouraged to play if they want to see their name in the standings, but aren't forced to cycle through every game every month or lose their hard work.
2.
I don't know if this is somehow addressed, but when trying to gain ELO, it is very frustrating when a player who starts badly disconnects or leaves the game, and you only get a small fraction of the rating points. I understand this is to avoid players conceding games to each other so that one player gains points quickly, but it's unfair if you always play out your losing positions and lose 100% rating and sometimes only get 16% for your winning positions. It would be great if you could reinstate full ELO gains for abandons unless you are playing against the same opponent very frequently.
Thanks!
I quit bga for a long time and stopped playing Hanabi because of the constant abandons (and the red thumbs people would give you if you refused to abandon), and was very frustrated that the issue wasn't being addressed despite many complaints. Very happy to see it finally being looked at.
1.
I like to climb ELO in many different games, but I don't usually play Arena or pay attention to when the seasons end. Rating decay will be very annoying for me as I like to play only a few games at a time and then cycle back periodically. Trying to avoid decay for all these games will ruin the experience for me (and others like me).
Why not just hide inactive ELO's from the leaderboard? I can understand not wanting inactive players to sit on rating and make the leaderboard unattainable for others, but it's not like they suddenly get worse if they don't play for a month. When they start to play again, they would activate their rank and show up on the leaderboard. Why is that a problem? They are still encouraged to play if they want to see their name in the standings, but aren't forced to cycle through every game every month or lose their hard work.
2.
I don't know if this is somehow addressed, but when trying to gain ELO, it is very frustrating when a player who starts badly disconnects or leaves the game, and you only get a small fraction of the rating points. I understand this is to avoid players conceding games to each other so that one player gains points quickly, but it's unfair if you always play out your losing positions and lose 100% rating and sometimes only get 16% for your winning positions. It would be great if you could reinstate full ELO gains for abandons unless you are playing against the same opponent very frequently.
Thanks!
I quit bga for a long time and stopped playing Hanabi because of the constant abandons (and the red thumbs people would give you if you refused to abandon), and was very frustrated that the issue wasn't being addressed despite many complaints. Very happy to see it finally being looked at.