The Crew could be sped up if

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Romain672
Posts: 1348
Joined: 05 April 2016, 13:53

Re: The Crew could be sped up if

Post by Romain672 »

Btw, here is my tips section about missions 24, 36, 43, where commander distribute the tasks. ( https://docs.google.com/document/d/1w4r ... it?tab=t.0 )

Each player should check the strength of his hand:
( - first, if a player got a problem with a specific colour, he could try to said yes on this colour on some cases ; )
- if a player got a weak hand he should said yes to some average tasks he can win (pretty obvious) ;
- if a player has a strong hand, he should say no to tasks he can leave to others. This can start to be problematic on a task b5 if that player got b2789, because others will not know you refused it. So with a table of good players, you can still say 'no' if you are the first player to talk (if no one got the task, you will get it), else you just said 'yes' anyway in those cases.
The main thing to understand with a strong hand, is that you can more easily have the lead on the turns, so you will have more room to decide which colour the team will play. And outside of that, it's easier for the team to give you back the lead because you got a strong hand, which let you play where you want.

If you already have a task, wonder how well you can manage the game if you take another task, and the highest card you got of that colour arrives as a task.
- if it's a 9, there is not much doubt, the one which has the 9 (or no card of that colour, or a weak hand + one card of that colour + a rocket) will take it.
- if it's lower and you took it, you should start to wonder what will happen if your highest card of that colour comes as a task and you already are full in tasks. How well can you manage it?
Do you not care much? (you have 8+9)?
Can you pass the task 'easily' in another way (you have 2+5+8+9 in another colour)?
These questions are really important because there is a no negligeable part of the time where this will happen (if you took 2 first tasks, probability is 14.7%).

It’s possible as commander to overwrite the others’ decisions with his hand. If someone said yes to a low yellow task, and a second yellow task appeared and he said no, and if the commander got that task, it seems he got only one high yellow. So, if the commander didn’t get the other yellow task, he can still give the task to him.
Or, if the commander got no green cards and has b5, he can give the b5 task to any player which said yes to a green task. That gains a turn.
(still waiting for more examples to write upsides and downsides of it)
WindyAndHikari
Posts: 1
Joined: 07 March 2024, 10:16

Re: The Crew could be sped up if

Post by WindyAndHikari »

Rules question: Is it allowed for someone who cannot take the task (e.g. there are 7 tasks in a 4-player game and that player already has two tasks) to say "yes"?
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robinzig
Posts: 459
Joined: 11 February 2021, 18:23

Re: The Crew could be sped up if

Post by robinzig »

WindyAndHikari wrote: 19 January 2025, 06:57 Rules question: Is it allowed for someone who cannot take the task (e.g. there are 7 tasks in a 4-player game and that player already has two tasks) to say "yes"?
Yes, of course it is. It can be helpful to figure out where certain key cards are without needing a communication token.
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Tuut Tuut tis Luut
Posts: 131
Joined: 02 May 2018, 20:10

Re: The Crew could be sped up if

Post by Tuut Tuut tis Luut »

robinzig wrote: 28 December 2024, 16:30
Tuut Tuut tis Luut wrote: 28 December 2024, 13:37 Definitely agree that the answer you give can depend a lot on previous answers. But as long as the answers aren't revealed before the previous players', it's no different than preselect for playing a card.
You're contradicting yourself. If the answer you give "can depend a lot on previous answers" - which I 100% agree with, this is precisely my contention - then it is by definition very different from "preselecting" an answer without knowing any previous answers.


Which is also true for preselecting cards. You can do so before knowing what any of the other players will play. And your choice of card can also depend a lot of what the previous cards are.
So it's basically the same situation. Where's the contradiction?
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robinzig
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Joined: 11 February 2021, 18:23

Re: The Crew could be sped up if

Post by robinzig »

Tuut Tuut tis Luut wrote: 23 January 2025, 04:15
robinzig wrote: 28 December 2024, 16:30
Tuut Tuut tis Luut wrote: 28 December 2024, 13:37 Definitely agree that the answer you give can depend a lot on previous answers. But as long as the answers aren't revealed before the previous players', it's no different than preselect for playing a card.
You're contradicting yourself. If the answer you give "can depend a lot on previous answers" - which I 100% agree with, this is precisely my contention - then it is by definition very different from "preselecting" an answer without knowing any previous answers.


Which is also true for preselecting cards. You can do so before knowing what any of the other players will play. And your choice of card can also depend a lot of what the previous cards are.
So it's basically the same situation. Where's the contradiction?
I'm obviously misunderstanding. The two situations are the same, yes - in that "preselecting" makes no sense in either case, except in specific cases. (Which are more common when playing a card than when choosing a yes/no answer for a task, I would think.) If you just mean having an option to do so if you are not first to speak, I can see the value in that. I was arguing aginst forcing players to do this, which is what I thought the original suggestion was.
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Tuut Tuut tis Luut
Posts: 131
Joined: 02 May 2018, 20:10

Re: The Crew could be sped up if

Post by Tuut Tuut tis Luut »

Forcing players to do so would be changing the rules of the original game, which is not generally allowed on BGA. So wouldn't be an option in the first place
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