Btw, here is my tips section about missions 24, 36, 43, where commander distribute the tasks. ( https://docs.google.com/document/d/1w4r ... it?tab=t.0 )
Each player should check the strength of his hand:
( - first, if a player got a problem with a specific colour, he could try to said yes on this colour on some cases ; )
- if a player got a weak hand he should said yes to some average tasks he can win (pretty obvious) ;
- if a player has a strong hand, he should say no to tasks he can leave to others. This can start to be problematic on a task b5 if that player got b2789, because others will not know you refused it. So with a table of good players, you can still say 'no' if you are the first player to talk (if no one got the task, you will get it), else you just said 'yes' anyway in those cases.
The main thing to understand with a strong hand, is that you can more easily have the lead on the turns, so you will have more room to decide which colour the team will play. And outside of that, it's easier for the team to give you back the lead because you got a strong hand, which let you play where you want.
If you already have a task, wonder how well you can manage the game if you take another task, and the highest card you got of that colour arrives as a task.
- if it's a 9, there is not much doubt, the one which has the 9 (or no card of that colour, or a weak hand + one card of that colour + a rocket) will take it.
- if it's lower and you took it, you should start to wonder what will happen if your highest card of that colour comes as a task and you already are full in tasks. How well can you manage it?
Do you not care much? (you have 8+9)?
Can you pass the task 'easily' in another way (you have 2+5+8+9 in another colour)?
These questions are really important because there is a no negligeable part of the time where this will happen (if you took 2 first tasks, probability is 14.7%).
It’s possible as commander to overwrite the others’ decisions with his hand. If someone said yes to a low yellow task, and a second yellow task appeared and he said no, and if the commander got that task, it seems he got only one high yellow. So, if the commander didn’t get the other yellow task, he can still give the task to him.
Or, if the commander got no green cards and has b5, he can give the b5 task to any player which said yes to a green task. That gains a turn.
(still waiting for more examples to write upsides and downsides of it)
Each player should check the strength of his hand:
( - first, if a player got a problem with a specific colour, he could try to said yes on this colour on some cases ; )
- if a player got a weak hand he should said yes to some average tasks he can win (pretty obvious) ;
- if a player has a strong hand, he should say no to tasks he can leave to others. This can start to be problematic on a task b5 if that player got b2789, because others will not know you refused it. So with a table of good players, you can still say 'no' if you are the first player to talk (if no one got the task, you will get it), else you just said 'yes' anyway in those cases.
The main thing to understand with a strong hand, is that you can more easily have the lead on the turns, so you will have more room to decide which colour the team will play. And outside of that, it's easier for the team to give you back the lead because you got a strong hand, which let you play where you want.
If you already have a task, wonder how well you can manage the game if you take another task, and the highest card you got of that colour arrives as a task.
- if it's a 9, there is not much doubt, the one which has the 9 (or no card of that colour, or a weak hand + one card of that colour + a rocket) will take it.
- if it's lower and you took it, you should start to wonder what will happen if your highest card of that colour comes as a task and you already are full in tasks. How well can you manage it?
Do you not care much? (you have 8+9)?
Can you pass the task 'easily' in another way (you have 2+5+8+9 in another colour)?
These questions are really important because there is a no negligeable part of the time where this will happen (if you took 2 first tasks, probability is 14.7%).
It’s possible as commander to overwrite the others’ decisions with his hand. If someone said yes to a low yellow task, and a second yellow task appeared and he said no, and if the commander got that task, it seems he got only one high yellow. So, if the commander didn’t get the other yellow task, he can still give the task to him.
Or, if the commander got no green cards and has b5, he can give the b5 task to any player which said yes to a green task. That gains a turn.
(still waiting for more examples to write upsides and downsides of it)