Discussing with the community and again in collaboration with CranesFlyHigh, we have compiled a list of minors to make the weak card banlist more balanced between occs and minors.
As a starting point, we gathered minor improvements in the bottom 10% of minor improvements in power, which also have average draft position greater than 7 (where 8 means undrafted). We then went through and considered the cards that were left.
Our suggestions on top of the three that are already banned (Lifting Machine, Cattle Farm, Perennial Rye) are as follows:
Suggested additions to weak card banlist
A22 Telegram
A27 Oven Site
A63 Dutch Windmill
A73 Agricultural Fertilizers
A76 Cob
A084 Silage
B38 Future Building Site
B64 Mill Wheel
C034 Elephantgrass Plant
D23 Pioneering Spirit
D72 Stable Manure
D76 Social Benefits
Reasoning
A22 Telegram
The text on the card is very awkward and 2 food to a point is, in itself, weak.
A27 Oven Site
Getting both a Fireplace and a Cooking Hearth is very awkward and normally pointless. Even if you do meet the criteria, you have to have the extra resources and the ovens might already be gone.
A63 Dutch Windmill
The cost is extremely steep for just the points and the 3 food almost never procs, making it mostly just a super expensive point minor.
A73 Agricultural Fertilizers
It is awkward to play and actually use.
A76 Cob
This card is normally the wrong way round: grain is generally more valuable than clay. The circumstances in which this card is decent are way too narrow.
A084 Silage
Same problems as Perennial Rye, though at least a bit easier to play - not enough reason to keep it.
B38 Future Building Site
Sad to lose this card, but it is currently ruining games by being misunderstood. I’d want to keep it if the text on the card were changed - see
https://boardgamearena.com/bug?id=144697
B64 Mill Wheel
2 wood for a point is really bad value and the text on it is mostly blank.
C034 Elephantgrass Plant
A very expensive way to turn a scarce resource into points, and it still has to be played early enough to have enough harvests left for it to matter.
D23 Pioneering Spirit
This card is normally pure blank.
D72 Stable Manure
An awkward requirement (at most 1 occ) and a dubious ability. Normally either unplayed or bad.
D76 Social Benefits
Food and early reed is critical and the payoff is too low to justify it. The cost and the 1 occ max requirement generally means it dies in your hand.
Others to consider
A36 Facades Carving
This card has generated debate - many people have suggested it for banning but a couple have argued for it to stay. It’s very expensive and requires a lot of wood to be stockpiled to make sense, but can be 3-5 points which is a lot.
A47 Trellises and C47 Garden Claw
Very similar cards where you do fencing or sowing early and it is a wood for some food downstream. Even if awkward, the wood to food conversion can be decent in those strats.
A64 Barley Mill
Very, very expensive, but it can generate a fair amount of food in the strats it is supposed to work in.
D48 Civic Facade
The requirement for it can be somewhat awkward, but it is a clay for some trickles of food, which is sometimes okay.