Can't Stop update

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alicebob
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Joined: 10 November 2020, 09:38

Re: Can't Stop update

Post by alicebob »

Thanks for the update! The new logs are much better, especially turn based. And I'm happy games aren't always "50% done" anymore, but reflect how many columns are done. Appreciated!
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Zeus
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Joined: 29 January 2024, 05:57

Re: Can't Stop update

Post by Zeus »

thats a big update :D looking forward to trying out the new variants
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ludique
Posts: 18
Joined: 25 February 2014, 21:11

Re: Can't Stop update

Post by ludique »

Thanks for the update and for the automatic advance when you have no choice.

Even better if you can regroup the buttons, because, especially on mobile, I am always down the screen to choose, up the screen to continue or stop
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haoleboy
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Re: Can't Stop update

Post by haoleboy »

Well done, ufm, on both the updates and taking the initiative to finally help a long-standing but neglected game on BGA.

My online gaming group has actually been playing the "forced movement variant" for years but manually, so we will now retire our penalty box!

We actually play in a "first person to two wins" tournament on a weekly basis, which reminds me of Lucky Numbers and their tournament option. I'll add that as a suggestion in bugs, but we find it really reveals the better players over the course of the games played.
⛄️ Join me in celebrating the SpielMas holiday festival between December 26-31.
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ufm
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Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

ludique wrote: 03 February 2025, 16:25 Thanks for the update and for the automatic advance when you have no choice.

Even better if you can regroup the buttons, because, especially on mobile, I am always down the screen to choose, up the screen to continue or stop
I can do something like this: https://imgur.com/a/OyGCmhU
I'm not sure how users would react though.
haoleboy wrote: 03 February 2025, 16:53 We actually play in a "first person to two wins" tournament on a weekly basis, which reminds me of Lucky Numbers and their tournament option. I'll add that as a suggestion in bugs, but we find it really reveals the better players over the course of the games played.
I was allowed to add only official 3 variants designed by Sid Sackson.
Lucky Numbers has a 'Tournament mode' variant in the rulebook. Can't Stop doesn't.
If you want variants not in the official rulebook to be added as well, please contact the publisher instead.
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Polarbear790
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Joined: 03 December 2022, 20:37

Re: Can't Stop update

Post by Polarbear790 »

I like the new animation! Thanks.
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euklid314
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Joined: 06 April 2020, 22:56

Re: Can't Stop update

Post by euklid314 »

ufm wrote: 04 February 2025, 02:07 I can do something like this: https://imgur.com/a/OyGCmhU
I'm not sure how users would react though.
I definitely think that this would be no improvement. :-)

Also I think that the request was to group the buttons to choose the dice combination and the buttons to Continue/Stop closer together. This would avoid scrolling on mobile and save a lot of mourse movements on PC.

Different suggestion: It would be fabulous if a double click on the dice combination would mean "Take this combination and reroll". Or some other checkbox that results in an automatic reroll. I have no clear and specific idea of how to implement such a change, but keeping the dice choice and the Continue/Stop choice on such different positions of the board is indeed not ideal.

Thanks anyways for your great work, ufm! Good job!
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ufm
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Re: Can't Stop update

Post by ufm »

euklid314 wrote: 04 February 2025, 10:37
ufm wrote: 04 February 2025, 02:07 I can do something like this: https://imgur.com/a/OyGCmhU
I'm not sure how users would react though.
I definitely think that this would be no improvement. :-)

Also I think that the request was to group the buttons to choose the dice combination and the buttons to Continue/Stop closer together. This would avoid scrolling on mobile and save a lot of mourse movements on PC.
Ok, added an experimental preference option for compact mobile layout.
euklid314 wrote: 04 February 2025, 10:37 Different suggestion: It would be fabulous if a double click on the dice combination would mean "Take this combination and reroll". Or some other checkbox that results in an automatic reroll. I have no clear and specific idea of how to implement such a change, but keeping the dice choice and the Continue/Stop choice on such different positions of the board is indeed not ideal.
Sorry, I don't think this would yield a good result.
Double click is very prone to misclick issues, and I can't see this being used enough to add this as a separate preference option.
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miklomike
Posts: 125
Joined: 02 May 2020, 06:25

Re: Can't Stop update

Post by miklomike »

ufm wrote: 03 February 2025, 06:48
- Added 3 official variants (#29799)
Can you please give details on what the variants are? Those who are not premium cannot build a table to see the details of the variants but I would still like to know what they are so I can look for games or avoid them.

Thanks
thg0724
Posts: 130
Joined: 25 December 2022, 15:25

Re: Can't Stop update

Post by thg0724 »

Why is there 3 minutes plus on the clock to start? I find this is a game that takes very little thinking time (relative to others that start out with less time). I think it encourages (or enables) people to step away, or just change windows, between turns knowing that they have a few minutes.
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