Can't Stop update

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ludique
Posts: 18
Joined: 25 February 2014, 21:11

Re: Can't Stop update

Post by ludique »

Why is the automatic choosing of only choice only for live play?
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ufm
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Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

miklomike wrote: 04 February 2025, 13:53 Can you please give details on what the variants are? Those who are not premium cannot build a table to see the details of the variants but I would still like to know what they are so I can look for games or avoid them.
Here they are: https://boardgamegeek.com/thread/758214 ... ry-from-sa
thg0724 wrote: 04 February 2025, 14:39 Why is there 3 minutes plus on the clock to start? I find this is a game that takes very little thinking time (relative to others that start out with less time). I think it encourages (or enables) people to step away, or just change windows, between turns knowing that they have a few minutes.
BGA system automatically decides the time limit, based on the average time spent.
ludique wrote: 04 February 2025, 23:20 Why is the automatic choosing of only choice only for live play?
I already explained why in the third post of this thread.
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ufm
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Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

Followup:

- Adjusted warning conditions and animation speed settings
- Added compact layout preference option for mobile screens

Also, before posting a report or a comment, please check the preference option list and/or the rules first.
SmilingSimon
Posts: 3
Joined: 07 September 2021, 13:42

Re: Can't Stop update

Post by SmilingSimon »

euklid314 wrote: 03 February 2025, 11:20
SmilingSimon wrote: 03 February 2025, 11:04 If it ain't broke don't fix it.
Well, it was broken. There were many, many bug reports during the last 5+ years that were completely ignored.

At least I am thankful to ufm that he stepped up as a developer and added options and fixed bugs.
Bugs are one thing, animations and sound effects are another.

I hope ufm is being paid for their work.
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ufm
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Re: Can't Stop update

Post by ufm »

SmilingSimon wrote: 05 February 2025, 13:50 I hope ufm is being paid for their work.
lol
SmilingSimon
Posts: 3
Joined: 07 September 2021, 13:42

Re: Can't Stop update

Post by SmilingSimon »

ufm wrote: 05 February 2025, 14:01
SmilingSimon wrote: 05 February 2025, 13:50 I hope ufm is being paid for their work.
lol
https://corporate.asmodee.com/investor-relations
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alicebob
Posts: 20
Joined: 10 November 2020, 09:38

Re: Can't Stop update

Post by alicebob »

BGA will go public? Interesting! That's something to keep in mind for all the volunteer(!) developers.
abigailmwarner
Posts: 1
Joined: 25 January 2025, 18:14

Re: Can't Stop update

Post by abigailmwarner »

Is it possible to keep the same token color from game to game if the system recognizes it's the same people playing?
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Arjuna92
Posts: 103
Joined: 24 February 2014, 08:10

Re: Can't Stop update

Post by Arjuna92 »

Thank you for the update, ufm! 8-)

Those new variants are very nice to have and, though I'd never encountered one of the bugs, of course it's very nice to have fixed them!

There's one more variant I'd like to see though: team-play with 4 colours, which can be played in 2p,3p or 4p. You need 5 columns to win and if you complete 3 with one colour without having 5 for both colours together, you lose. 4p is obvious, 2p means each player controls 2 colours, in 3p each player alternatingly plays their own colour and the neutral 4th colour.
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ufm
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Joined: 06 January 2017, 08:38

Re: Can't Stop update

Post by ufm »

abigailmwarner wrote: 07 February 2025, 19:31 Is it possible to keep the same token color from game to game if the system recognizes it's the same people playing?
No, sorry.
Arjuna92 wrote: 12 February 2025, 20:22 Thank you for the update, ufm! 8-)

Those new variants are very nice to have and, though I'd never encountered one of the bugs, of course it's very nice to have fixed them!

There's one more variant I'd like to see though: team-play with 4 colours, which can be played in 2p,3p or 4p. You need 5 columns to win and if you complete 3 with one colour without having 5 for both colours together, you lose. 4p is obvious, 2p means each player controls 2 colours, in 3p each player alternatingly plays their own colour and the neutral 4th colour.
I already said I was allowed to add only official 3 variants designed by Sid Sackson.
If you want variants not in the official rulebook to be added as well, please contact the publisher instead.
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