night9sky wrote: ↑16 February 2025, 03:48
If the premise that - It is the same if all players just take 2 action per turn - is true, then BGA should implement a "mandatory 2 action" game preference and let players collectively decide.
I have not played this enough to know if this causes any loss in strategic depth.
Alternatively, it would be great if 'queuing' or 'pre-selecting' actions can be implemented as this would greatly enhance the experience of all then based games.
It makes zero strategic sense to perform 2 actions unless there is a reason to do so.
If there is a mutual agreement to perform 2 actions, so be it. But doing one action and "checking" is within the rules. My friend and I used to play over-the-board, and we were both poker players. In poker, you "check" when it is your turn but you wish to take no action while still remaining in the round. It is a highly valuable play. We would say play our card and then say "check", meaning, "I decline my second action, your turn". It did not waste any time.
Why would anyone take a second action for no reason? Okay, I play space station and then methane from titan. Now, the other player who has Small animals, which was unplayable, can play it and activate it. Well, I'm an idiot. If I had taken one action, he would have passed. Likewise playing any production card that can then get zapped by aq consortium card or energy tapping or whatever.
Maybe I don't want to rush my actions because I think my opponent has sabotage or hired raiders, and if he does, I wouldn't want to do my second action this generation.
I mean, I already listed approximately a dozen scenarios where 1 action makes sense. I understand that in turn based this might be annoying. Well, I do not play turn-based and I do not understand why anyone would. I can play a 15-gen 2-player game in 90 total minutes for both players. Even in different time zones, people cannot line that up in their schedules to make it work? Playing this game turn-based sounds like a frustrating experience in misery.