We all know that 5 points for 8MC is very good, and is effectively a 10-point swing. My question is: to what extent are you willing to go out of your way in order to steal or secure a milestone?
Obviously no one is going to pay 58MC for Mayor or even 54 for Gardener. This is disregarding other synergies such as Credicor.
My question mainly stems from playing on Hellas. I've noticed that in several games the person who claims all 3 milestones ends up losing. In some cases they had nothing better to do than to claim the milestone (okay, passing is an option, but there's also scenarios where they had nothing in hand to save up for), but in many cases some milestones were contested and players tend to spend that little extra effort to secure the milestone.
The only specific example I have is me playing Ganymede Colony to steal Diversifier, which would have gone to the the opponent had both players developed their boards "normally". Playing the Ganymede Colony also got me Rim Settler as it was the 3rd Jovian tag. But I lost terribly. This is the biggest example I remember, as there are a number of less expensive plays made to take milestones. I've seen opponents run out Dust Seals to aim for Tactician or even Underground Detonations or Steelworks (without the power resources) to win Builder. Or even in games where both players develop "normally" and paying 8MC to score 5 makes them fall behind.
There are of course many games where the one who has all 3 milestones wins by a landslide, but in the games that I mentioned the one who didn't end up with 3 milestones end up so far ahead on the 3 awards that even the 3-milestone player buying one out of gambling desperation falls further behind, and this happens particularly often on Hellas.
Maybe there's something I'm not seeing.
Thoughts?
Obviously no one is going to pay 58MC for Mayor or even 54 for Gardener. This is disregarding other synergies such as Credicor.
My question mainly stems from playing on Hellas. I've noticed that in several games the person who claims all 3 milestones ends up losing. In some cases they had nothing better to do than to claim the milestone (okay, passing is an option, but there's also scenarios where they had nothing in hand to save up for), but in many cases some milestones were contested and players tend to spend that little extra effort to secure the milestone.
The only specific example I have is me playing Ganymede Colony to steal Diversifier, which would have gone to the the opponent had both players developed their boards "normally". Playing the Ganymede Colony also got me Rim Settler as it was the 3rd Jovian tag. But I lost terribly. This is the biggest example I remember, as there are a number of less expensive plays made to take milestones. I've seen opponents run out Dust Seals to aim for Tactician or even Underground Detonations or Steelworks (without the power resources) to win Builder. Or even in games where both players develop "normally" and paying 8MC to score 5 makes them fall behind.
There are of course many games where the one who has all 3 milestones wins by a landslide, but in the games that I mentioned the one who didn't end up with 3 milestones end up so far ahead on the 3 awards that even the 3-milestone player buying one out of gambling desperation falls further behind, and this happens particularly often on Hellas.
Maybe there's something I'm not seeing.
Thoughts?