Hello, thank you and congratulations on the adaptation of Kamon.
However, in the original game, the placed pawn replaces the symbol/color, making it disappear. Thus, only the available choices remain visible.
Here, the adaptation simply surrounds them. All symbols/colors therefore remain visible, greatly disrupting the game.
Since Kamon has already been adapted for other platforms, the solution was to highlight the possible choices after the last pawn is placed.
This was just for information, as it's an excellent game by Bruno Cathala. But not being able to clearly distinguish the constructed trajectory can really hinder the flow of the game.
Congratulations again for what you've done.
However, in the original game, the placed pawn replaces the symbol/color, making it disappear. Thus, only the available choices remain visible.
Here, the adaptation simply surrounds them. All symbols/colors therefore remain visible, greatly disrupting the game.
Since Kamon has already been adapted for other platforms, the solution was to highlight the possible choices after the last pawn is placed.
This was just for information, as it's an excellent game by Bruno Cathala. But not being able to clearly distinguish the constructed trajectory can really hinder the flow of the game.
Congratulations again for what you've done.