The Money Problem

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mrjwdad
Posts: 4
Joined: 09 August 2024, 04:02

The Money Problem

Post by mrjwdad »

Played this a few times since launch and I got to say, I really like it. I like that there's a bunch of different options for how to place your people to get points. It's fun racing to get the most followers and guildhalls. I've discovered however, that those things don't really matter. As money is worth 1 point each, it is really the only thing that matters. I played someone a little while back who almost got to 200 points and I think it was less than 40 that came from guildhall/followers/development; he had like 150 coin. I've since tried that strategy and found that yes, all you need to do is go for money, squeezing in other stuff as you can.

It just really seems to go against the spirt of the game. The object, in my mind at least, is to race to get the most followers and guildhalls while also trying to increase your multiplier on the development track. I really think money should take a secondary role, perhaps at a 3 to 1 money to point ratio like in 7 Wonders.

Obviously the game isn't going to change just 'cause I don't like something about it, but perhaps that could be an option players can enable if they wish (sort of like the option to get rid of the over-powered birds in Wingspan). Anyone else agree?
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jordijansen
Posts: 247
Joined: 09 March 2023, 19:32

Re: The Money Problem

Post by jordijansen »

Interesting! Would love to see the replay of the game with 150 coins
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flolem
Posts: 106
Joined: 18 March 2013, 01:34

Re: The Money Problem

Post by flolem »

maybe this issue was fixed in the different extensions ?

but yes i also found average how money is powerfull versus the rest in this game..
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