Lava Flows should work the same as Nuclear Zone, but it does not.
I believe this is a confirmed bug.
Lava Flows should work the same as Nuclear Zone, but it does not.
This is incorrect. Both cards should resolve in the same manner.starfire00 wrote: ↑22 July 2025, 21:49 No, flows and nuclear zone work differently. It’s due to the ordering on the card. Flows places tile first, zone bumps heat first
Oceans usually get places quickly. Most maps have at least 3 highly desirable spots that are often grabbed very quickly, and, most of the card that place oceans are worth playing.Starwarrior1128 wrote: ↑22 July 2025, 18:03 Currently, each ocean tile on the board provides a 2M€ placement bonus for any player later placing a tile next to it. But I find it that ocean tiles are placed later in the game and that those spaces next to empty ocean tiles are usually already filled up when you do put down an ocean so you don't get any placement bonus when putting down an ocean. I feel it would be better if you can get the 2M€ placement bonuses when you put down an ocean next to tiles you control and any tile later on. What do you all think?
The wording on the cards is actually the exact opposite.starfire00 wrote: ↑22 July 2025, 21:49 No, flows and nuclear zone work differently. It’s due to the ordering on the card. Flows places tile first, zone bumps heat first
Really? Because in real life and even on BGA, it's always been Heat maxes out first, then Oxygen, and then Oceans are last.jaymc1130 wrote: ↑22 July 2025, 19:30 Seems like the ordering and sequencing of actions in your games is incorrect and inefficient if those tiles are already occupied before oceans have come down...
But definitely you and your regular play group should reconsider how you’re sequencing things if you’re wasting these resources regularly.
I am almost certain this is not necessary; I believe this is a confirmed bug already (as I noted 6 or 7 posts previous to this one).
In high level matches o2 tends to be what maxes first most games. It’s the most efficient scoring from the parameter tracks and unlocks a lot of other scaling scoring pieces (animals). Usually the oceans go pretty hand in hand with the o2 since ocean -> convert is such a strong play.Starwarrior1128 wrote: ↑25 July 2025, 23:16Really? Because in real life and even on BGA, it's always been Heat maxes out first, then Oxygen, and then Oceans are last.jaymc1130 wrote: ↑22 July 2025, 19:30 Seems like the ordering and sequencing of actions in your games is incorrect and inefficient if those tiles are already occupied before oceans have come down...
But definitely you and your regular play group should reconsider how you’re sequencing things if you’re wasting these resources regularly.