I'd like to raise a rules interpretation issue that seems to be implemented incorrectly in the BGA version of Sky Team, specifically regarding turns and axis tilt validation.
According to the official rulebook, as soon as the aircraft moves forward on the Approach Track, the axis tilt must match the requirements of all spaces entered or passed through during that movement.
However, from what I’ve observed in the BGA implementation of the game, the axis tilt validation for turns seems to be triggered only when the aircraft moves past a space requiring a specific tilt, rather than when it enters or passes through that space. This feels similar to how aircraft traffic is handled in the game, but it contradicts the rulebook’s intent for turn validation.
Could someone from the dev or mod team confirm whether this is a known issue, a simplification, or perhaps a misunderstanding?
Thanks!
According to the official rulebook, as soon as the aircraft moves forward on the Approach Track, the axis tilt must match the requirements of all spaces entered or passed through during that movement.
However, from what I’ve observed in the BGA implementation of the game, the axis tilt validation for turns seems to be triggered only when the aircraft moves past a space requiring a specific tilt, rather than when it enters or passes through that space. This feels similar to how aircraft traffic is handled in the game, but it contradicts the rulebook’s intent for turn validation.
Could someone from the dev or mod team confirm whether this is a known issue, a simplification, or perhaps a misunderstanding?
Thanks!