You are very welcome.
You right, explaining why bad moves are bad is very important, at any level actually.SunflourGully wrote: ↑01 August 2025, 18:43 However, my one thing is, as a new player, telling me optimal moves is less important than telling me why nonoptimal moves are not optimal.
For example, when explaining the start of c4, you say that c3 and d4 are bad responses... but WHY are they bad? How can I punish players for playing wrong?
I guess I just think that this opening theory is more so for intermediate players than newer players, if that makes sense.
First, let's agree on the fact that playing c3 or d4 after c4 is the same move, regarding some symmetry. So let's consider c4 then d4.
A logical followup for Gray is to play d3 (I also looked at e3, and it seems at Gray's advantage as well).
If Orange wants to separate Gray's kittens, Orange must play either c4 or c3. Then Gray plays c3 is Orange played c4, and vice-versa. Gray has then a double knight jump shape, which is an ideal start.
But to be honest, I feel that this "bad" opening deserves to be properly restudied. It was quickly abandoned in favor of the classical opening, but perhaps it has not yet revealed its full potential.