Twilight Imperium

Future games in need of testing and feedback
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Gagneto
Posts: 13
Joined: 09 September 2023, 15:16

Re: Twilight Imperium

Post by Gagneto »

Crumplebutt wrote: 16 September 2025, 19:20 So this is still hapening even though the Steam version was announed today?
honestly... those are hardly ever any good, save a few good exceptions, mostly from dire wolf (and even they got some stinkers), and especially not from a random dev who's got only random mixed rated games, I'd be very surprised if that turns out to be any good, hell, I'd be surprised if it's even functional
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Johnnymaxx
Posts: 29
Joined: 25 June 2015, 12:06

Re: Twilight Imperium

Post by Johnnymaxx »

Crumplebutt wrote: 16 September 2025, 19:20 So this is still hapening even though the Steam version was announed today?
I don't see a reason why it would have to make any difference. Sure it is still hapening.
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SilentNSly
Posts: 37
Joined: 14 April 2012, 09:37

Re: Twilight Imperium

Post by SilentNSly »

Crumplebutt wrote: 16 September 2025, 19:20 So this is still happening even though the Steam version was announced today?
There is a Steam version of Terraforming Mars (TM), and yet BGA has also released it.

I played TM using BGA because:
  • it is free
  • easy to arrange a game with my BGA friends
  • playable using my phone
I will likely play TI4 on BGA even when the Steam version is released.
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Pickle_Of_Doom
Posts: 4
Joined: 27 August 2020, 07:56

Re: Twilight Imperium

Post by Pickle_Of_Doom »

SilentNSly wrote: 17 September 2025, 07:36 There is a Steam version of Terraforming Mars (TM), and yet BGA has also released it.
I don't know about the Steam version, but the mobile version of Terraforming Mars has (or at least, had for years) absolutely awful netcode. My friends and I used to play it regularly and put up with the missed turns, dropped games, and all sorts of nonsense, but ditched it immediately when we found out that we could just play on the internet.
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brh2113
Posts: 83
Joined: 26 January 2014, 02:25

Re: Twilight Imperium

Post by brh2113 »

SilentNSly wrote: 17 September 2025, 07:36
Crumplebutt wrote: 16 September 2025, 19:20 So this is still happening even though the Steam version was announced today?
There is a Steam version of Terraforming Mars (TM), and yet BGA has also released it.

I played TM using BGA because:
  • it is free
  • easy to arrange a game with my BGA friends
  • playable using my phone
I will likely play TI4 on BGA even when the Steam version is released.
Same, I and my friends visit BGA daily to play a number of games, so a game being here is really great.

We have the Steam version of Dune Imperium, but rarely play it because it's on a different platform, so the async play doesn't end up working well at all. Really glad to see TI coming to BGA! Of course, for others they like the graphics and sound effects so options are always nice.
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kgdl
Posts: 2
Joined: 29 July 2024, 13:30

Re: Twilight Imperium

Post by kgdl »

Crumplebutt wrote: 16 September 2025, 19:20 So this is still hapening even though the Steam version was announed today?
Asmodee own BGA and FFG so provided they haven't done something silly with the licensing this shouldn't be an issue, right

Also the app doesn't look like it's going to support async play on release, so good reason to continue with the BGA implementation
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Thanks for your patience. New faction: Saar (14 out of 17 base game factions complete)

This faction is well suited for roaming the galaxy.
* Gains a trade good after gaining control of a planet.
* Can score public objectives even if they lose their home system.
* Can hide ships in asteroid fields, preventing opponents from activating them.
* Their space docks are in space instead of on planets, and can move around the map.
* Important: Saar must still control a planet in the system to build a new space dock with Construction or Construction Rider.

As always when a new faction is added, please watch for any bugs.
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powodzenia
Posts: 13
Joined: 20 August 2018, 13:32

Re: Twilight Imperium

Post by powodzenia »

I cant find this anywhere - how can I check the settings of the table I am playing now?
fx. I do not remember if the wormholes work in this game
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Johnnymaxx
Posts: 29
Joined: 25 June 2015, 12:06

Re: Twilight Imperium

Post by Johnnymaxx »

powodzenia wrote: 19 September 2025, 09:10 I cant find this anywhere - how can I check the settings of the table I am playing now?
fx. I do not remember if the wormholes work in this game
Check the "Objectives, Laws" tab in game. If there is a law preventing wormholes to work, it will be there.

If you want to check the table configuration, you can check it by clicking the BGA logo when you are in game. It will take you to the table configuration page showing hte players in game and all settings that were accepted when the host created the table.
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gkozhev
Posts: 14
Joined: 01 July 2021, 14:04

Re: Twilight Imperium

Post by gkozhev »

GTSchemer can you explain me one thing: in this game https://boardgamearena.com/table?table=729710814 I activated Lazar Sakulag system and finished movement immediately (cuz I had a ship in this system and all I wanted is to use it to invade another neutral planet (Lazar), using my infantry from Sakulag). But after my turn ended. Why is that so? Or I should have loaded infantry on a ship during the movement phase?
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