ViktorKM wrote: ↑03 January 2026, 15:00
1. A variant where everyone choose and roll their dice simulataniesly, nut then perform the movemenet in normal order of position, this will shorten the game round ALOT!
Seems to me that it's an amazing way to generate AP. I can't speak for everyone else, but if this suggestion would ever be applied, I would lose a lot more time considering the rolls of everybody else that is behind me in order to determine what position would be better for me to go to, instead of just choosing the best position based solely on my roll.
ViktorKM wrote: ↑03 January 2026, 15:00
2. All the collision dices are rolled at the same time, even if you have multiple dice due to be close to multiple cars.
It exists the way it is because the car that caused the collision takes automatic damage based on the possible destruction of other cars involved. Also, all the rolls are performed sequentially. It's probably a lot of work for saving seconds off a game that usually takes hours with the amount of cars that would generate those consecutive collision rolls.
ViktorKM wrote: ↑03 January 2026, 15:00
3. Engine check dice roll to be rolled at the same time. This will shorten the game rounds.
Same as above... Rolls are made in sequence. It's probably a lot of work for saving seconds. Engine checks only happen when someone rolls a 20 or 30, which is even less frequent than the collisions.
Also, as someone pointed, the developer does not have the freedom to apply every change he sees fit. The game is not his property. He has to check with the I.P. owner any change that he might want to apply, even for quality of life improvements, if it changes the rules of the game.
Once I opened a ticket to ask why in 3 lap races you are given the option to make a technical pit stop, even if you don't have any repair points left. His answers was, and I quote: "That was the original implementation, but the game designers specifically requested that technical pit stops be offered (when enabled) even when a player has 0 Repair WPs - to give them the option of not moving out this turn. That's not a strategy that's ever appealed to me personally, but it's intentional and by design."