Twilight Imperium

Future games in need of testing and feedback
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:

* Added "Unrevealed Action Cards" button to browse a list of cards that might be in the deck or other players' hands.
* Added "Discarded Agenda Cards" and "Unrevealed Agenda Cards" buttons to Laws subtab.
* Split unrevealed objective button into 2 buttons, one for each stage.
* Cards are now sorted by name for cases like discarded action cards.
* The Hil Colish (Creuss flagship that can move before other ships) interface is now more user-friendly.

Hil Colish details:

* If the Hil Colish moves first, survives, and other moves were also planned, everything happens normally.

* If the Hil Colish moves first and is destroyed, and other moves were planned, those later moves are ALL reverted. Instead, the player wakes back up and can plan normal moves as desired.

* If the Hil Colish moves first, and the user did NOT plan any other moves, the user will always wake back up to consider if they want to plan normal moves. This happens whether or not the Hil Colish survived. This should avoid confusion about how to move the Hil Colish first.

Following up on the X-1 option:

I mentioned I would talk about game rules regarding X-1 deals. I carefully discussed this with the publisher, Fantasy Flight Games, to be sure the X-1 option is working as intended.

In physical games, deals are only binding if they can be resolved at the moment they are made. This could make some Trade-related deals non-binding, and could also lead to players juggling Trade Agreement promissory notes to effectively make binding deals.

To avoid the need for manual deals and juggling cards, especially in asynchronous international games, the BGA X-1 feature allows players to voluntarily commit in advance to fully resolve such deals. This is officially sanctioned by FFG, and players who do not want this option can disable it during table setup.

Thanks for your patience and understanding throughout development.
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rewenger
Posts: 1
Joined: 12 October 2014, 12:07

Re: Twilight Imperium

Post by rewenger »

Will it be base game or will there be expansions too? Sorry if asked before.
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Arjuna92
Posts: 103
Joined: 24 February 2014, 08:10

Re: Twilight Imperium

Post by Arjuna92 »

rewenger wrote: 20 February 2026, 20:23 Will it be base game or will there be expansions too? Sorry if asked before.
It would be good if there could be some kind of FAQ in this thread, since 60+ pages really are too many to ask anyone to scour for information.

For now only the base game will be implemented (which has already been taking a long time because of the enormous complexity). That said, there is one galactic event (TE) and there are hyperlanes (PoK). GTSchemer has implemented the module in a way so as to facilitate adding PoK later, if FFG do decide they want it implemented. Apparently that's not out of the question, unlike with some games here (looking at you, Wingspan or Arnak). It will probably help if the game is played a lot.
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Leruni
Posts: 13
Joined: 17 April 2024, 17:10

Re: Twilight Imperium

Post by Leruni »

Thanks GTS, you’re doing an amazing job!

It’s a good prio to get it into beta, which I guess means the zombie mode. Good luck with that!
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BarnardsStar
Posts: 544
Joined: 02 January 2021, 02:41

Re: Twilight Imperium

Post by BarnardsStar »

Arjuna92 wrote: 20 February 2026, 22:04
rewenger wrote: 20 February 2026, 20:23 Will it be base game or will there be expansions too? Sorry if asked before.
It would be good if there could be some kind of FAQ in this thread, since 60+ pages really are too many to ask anyone to scour for information.
There’s a search field at the top of the topic (below the red “Forum rules” block) that allows you to search only this topic. If you search there for “expansion” or something like that, you’ll get the answer pretty quickly.
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Arjuna92
Posts: 103
Joined: 24 February 2014, 08:10

Re: Twilight Imperium

Post by Arjuna92 »

BarnardsStar wrote: 21 February 2026, 19:03
Arjuna92 wrote: 20 February 2026, 22:04
rewenger wrote: 20 February 2026, 20:23 Will it be base game or will there be expansions too? Sorry if asked before.
It would be good if there could be some kind of FAQ in this thread, since 60+ pages really are too many to ask anyone to scour for information.
There’s a search field at the top of the topic (below the red “Forum rules” block) that allows you to search only this topic. If you search there for “expansion” or something like that, you’ll get the answer pretty quickly.
Ah, good to know. Thanks.
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mjacobsca
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Joined: 27 May 2015, 01:10

Re: Twilight Imperium

Post by mjacobsca »

Moderation edit: removal of off topic messages
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Ninjaparakeet
Posts: 7
Joined: 07 June 2015, 12:20

Re: Twilight Imperium

Post by Ninjaparakeet »

You have done an amazing job with this,thank you for all of your hard work. I know that it would definitely be a while before we get expansions for the game, but since FFG has been very gracious with allowing Codex content to be implemented, is there a chance we would be able to get the updated Construction and Warfare strategy cards from Thunder's Edge implemented?
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parzi42
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Joined: 12 May 2024, 22:23

Re: Twilight Imperium

Post by parzi42 »

A demo has been released for *** if anyone is interested:
***
Moderation edit: as part of our policy, we don't allowadvertisement for third party website or application directly here
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Ninjaparakeet wrote: 01 March 2026, 08:16 You have done an amazing job with this,thank you for all of your hard work. I know that it would definitely be a while before we get expansions for the game, but since FFG has been very gracious with allowing Codex content to be implemented, is there a chance we would be able to get the updated Construction and Warfare strategy cards from Thunder's Edge implemented?
Thanks for the kind words. You can vote for those cards as an option here: https://boardgamearena.com/bug?id=187377
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