New build:
* Added "Unrevealed Action Cards" button to browse a list of cards that might be in the deck or other players' hands.
* Added "Discarded Agenda Cards" and "Unrevealed Agenda Cards" buttons to Laws subtab.
* Split unrevealed objective button into 2 buttons, one for each stage.
* Cards are now sorted by name for cases like discarded action cards.
* The Hil Colish (Creuss flagship that can move before other ships) interface is now more user-friendly.
Hil Colish details:
* If the Hil Colish moves first, survives, and other moves were also planned, everything happens normally.
* If the Hil Colish moves first and is destroyed, and other moves were planned, those later moves are ALL reverted. Instead, the player wakes back up and can plan normal moves as desired.
* If the Hil Colish moves first, and the user did NOT plan any other moves, the user will always wake back up to consider if they want to plan normal moves. This happens whether or not the Hil Colish survived. This should avoid confusion about how to move the Hil Colish first.
Following up on the X-1 option:
I mentioned I would talk about game rules regarding X-1 deals. I carefully discussed this with the publisher, Fantasy Flight Games, to be sure the X-1 option is working as intended.
In physical games, deals are only binding if they can be resolved at the moment they are made. This could make some Trade-related deals non-binding, and could also lead to players juggling Trade Agreement promissory notes to effectively make binding deals.
To avoid the need for manual deals and juggling cards, especially in asynchronous international games, the BGA X-1 feature allows players to voluntarily commit in advance to fully resolve such deals. This is officially sanctioned by FFG, and players who do not want this option can disable it during table setup.
Thanks for your patience and understanding throughout development.
* Added "Unrevealed Action Cards" button to browse a list of cards that might be in the deck or other players' hands.
* Added "Discarded Agenda Cards" and "Unrevealed Agenda Cards" buttons to Laws subtab.
* Split unrevealed objective button into 2 buttons, one for each stage.
* Cards are now sorted by name for cases like discarded action cards.
* The Hil Colish (Creuss flagship that can move before other ships) interface is now more user-friendly.
Hil Colish details:
* If the Hil Colish moves first, survives, and other moves were also planned, everything happens normally.
* If the Hil Colish moves first and is destroyed, and other moves were planned, those later moves are ALL reverted. Instead, the player wakes back up and can plan normal moves as desired.
* If the Hil Colish moves first, and the user did NOT plan any other moves, the user will always wake back up to consider if they want to plan normal moves. This happens whether or not the Hil Colish survived. This should avoid confusion about how to move the Hil Colish first.
Following up on the X-1 option:
I mentioned I would talk about game rules regarding X-1 deals. I carefully discussed this with the publisher, Fantasy Flight Games, to be sure the X-1 option is working as intended.
In physical games, deals are only binding if they can be resolved at the moment they are made. This could make some Trade-related deals non-binding, and could also lead to players juggling Trade Agreement promissory notes to effectively make binding deals.
To avoid the need for manual deals and juggling cards, especially in asynchronous international games, the BGA X-1 feature allows players to voluntarily commit in advance to fully resolve such deals. This is officially sanctioned by FFG, and players who do not want this option can disable it during table setup.
Thanks for your patience and understanding throughout development.