Hello players,
As you may have noticed, a new version was deployed that changes quite some parts of the UI.
These changes follow a discussion with BGA toward the release of the game, and as such some feedbacks were made regarding guidelines that the game has to follow. The main mandatory changes are :
- no more styling on the title bar, so the "red carpet" has been replaced with plain old white
- no extended right side to fit player mat, so you instead have two options now : a floating container in the bottom-left (default on destkop), or just below the boards (default on mobile)
- no "info panel" in the right column => it was moved on the map directly, and the settings icons has to go away, you can find the settings by clicking first on the hamburger menu in the top right
- no 'completely hidden" pieces of the game : you had to click on a player panel to see the details of the mech powers and their mat, they are now displayed under the board as well, with quick access buttons on the left
Some other (optional) changes were made :
- move together the three tracks and make them floating to always have an eye on them if you want to (you can collapse them)
- the structure bonus was also moved for improved visibility
- I've changed the lib to interact with the map : the new one should work a bit better and also offer some controls on the top right of the map. Please be aware that the mouse wheel will no longer zoom by default, you will need to hold the Shift key if you want to zoom with your mouse. This was done to avoid confusion with scrolling (sometimes being stuck on the map with no way to scroll up or down)
- on mobile, the map interactions should be a bit smoother since low-res assets are used. The map automatically scale to your screen width and disable all controls and take instead the whole height needed. You can zoom using the built-in browser zoom if needed.
- factions counters are now duplicated for easier lookout : you can find them on the player panels but also on the faction mats below the board
Some bugs were fixed (list to be updated) :
- during auction, you coudlnt check the details of the factions once you made a bet
- 127210 : "Show combat dial" is not working
- 179022 : Tie breaker not followed
- 131377 : End of game scoring showed incorrect popularity
- 139560 : Cannot decline combat cards after losing a combat
- 133748 : As Polania, the game did not let me leave resources on lake with my character
- 150990 : You can overpay costs by clicking too fast
- 159466 : End game scoring showed blank after game
- 142208 : Could still validate an objective after 6th star got placed
- 133143 : Pop up translation when visiting factory or triggering encounter not implemented in French
- 183880 : KenSamuel forces enemy workers to retreat and lost
- adding warning messages when clicking on pass of a doable action
Please feel free to give any feedback, either here or through the bugs/suggestion system.
Have fun playing !
Tisaac
As you may have noticed, a new version was deployed that changes quite some parts of the UI.
These changes follow a discussion with BGA toward the release of the game, and as such some feedbacks were made regarding guidelines that the game has to follow. The main mandatory changes are :
- no more styling on the title bar, so the "red carpet" has been replaced with plain old white
- no extended right side to fit player mat, so you instead have two options now : a floating container in the bottom-left (default on destkop), or just below the boards (default on mobile)
- no "info panel" in the right column => it was moved on the map directly, and the settings icons has to go away, you can find the settings by clicking first on the hamburger menu in the top right
- no 'completely hidden" pieces of the game : you had to click on a player panel to see the details of the mech powers and their mat, they are now displayed under the board as well, with quick access buttons on the left
Some other (optional) changes were made :
- move together the three tracks and make them floating to always have an eye on them if you want to (you can collapse them)
- the structure bonus was also moved for improved visibility
- I've changed the lib to interact with the map : the new one should work a bit better and also offer some controls on the top right of the map. Please be aware that the mouse wheel will no longer zoom by default, you will need to hold the Shift key if you want to zoom with your mouse. This was done to avoid confusion with scrolling (sometimes being stuck on the map with no way to scroll up or down)
- on mobile, the map interactions should be a bit smoother since low-res assets are used. The map automatically scale to your screen width and disable all controls and take instead the whole height needed. You can zoom using the built-in browser zoom if needed.
- factions counters are now duplicated for easier lookout : you can find them on the player panels but also on the faction mats below the board
Some bugs were fixed (list to be updated) :
- during auction, you coudlnt check the details of the factions once you made a bet
- 127210 : "Show combat dial" is not working
- 179022 : Tie breaker not followed
- 131377 : End of game scoring showed incorrect popularity
- 139560 : Cannot decline combat cards after losing a combat
- 133748 : As Polania, the game did not let me leave resources on lake with my character
- 150990 : You can overpay costs by clicking too fast
- 159466 : End game scoring showed blank after game
- 142208 : Could still validate an objective after 6th star got placed
- 133143 : Pop up translation when visiting factory or triggering encounter not implemented in French
- 183880 : KenSamuel forces enemy workers to retreat and lost
- adding warning messages when clicking on pass of a doable action
Please feel free to give any feedback, either here or through the bugs/suggestion system.
Have fun playing !
Tisaac