I enjoy the game, was thinking how it could lend to a pro wrestling like campaign where you have a belt holder, rivalries, etc to give a progressive thing fir two people to play. The problem, a max of seven monsters available if u get baby gigazaur. Just not enough. Thought about grabbing monsters from the original, NAME ONLY, and coming up with a different power using the exclamation points, but not many options left, perhaps expanding to 4 EP (exclamation point) roll requirements, high risk, but high reward, say 3 stars/destruction moves? But that's only one, I would want about 5 to make it a legit faction campaign. One campaign rule, much like pro wrestling where champion has advantage, two matches, switching players, for a belt, challenger needs both to win, draw (one each) and belt stays w champion. And this just popped into my head, outside interference could be a monster power where a non participant monster could get one turn, no special power, on a participant roll of three EPs.
Anyone who has experience in the game have an idea for a special power not already incorporated? Now I think I'm onto something I wanna bring to fruition.
Anyone who has experience in the game have an idea for a special power not already incorporated? Now I think I'm onto something I wanna bring to fruition.